Career paths may be selected at the Career Advisory in any Employment Center.
The progress of your career paths will remain unchanged if you choose to try another career out for a while. You can always come back and start again, exactly where you left off.
Business
Description
Business types are also helping to rebuild humanity, but doing it via trade. A great way to make money.
Business Paths
Criminal
Description
Criminals know that life is hard on the stations. Those who grew up in the ruins are often tempted to take what they can get, regardless of the law.
Business Paths
Law
Description
A legal career is suitable for those with a desire to serve … or just personal ambition.
Business Paths
Medicine
Description
Medical careers are easier now that much of modern medicine is handled by machines, but it still takes trained personnel to understand what they are looking at.
Business Paths
Special Services
Description
Special Services personnel are a strange cross between police, soldier, and spy. Very effective, but not always welcome.
Business Paths
Technologist
Description
Technologists focus on rebuilding technology, anything from simple scanners all the way up to jump gates.
Business Paths
Some words about how careers work
Each day at about /91:760 (midnight CEST) is payday for your current career. You can switch careers at will and pick up where you left off on one earlier, but your career at payday is what gets another day in rank and paid in credits and bonds. Look at the page on your career that is linked from this page to see which tasks leave you at risk of ending up in sickbay or the brig if you fail.
Old Rank | Needed Days in Rank | Needed Tasks Completed |
1 | 2 | about 50 |
2 | 4 | unknown |
3 | 8 | unknown |
4 | 16 | unknown |
5 | 32 | unknown |
6 | 64 | unknown |
7 | 128 | unknown |
8 |
To advance to the next level of the career you must have the proper number of days at your current level, do enough tasks to earn experience towards the next level, and do at least one task after achieving the correct number of days. For your first career it is unlikely there will be a problem doing enough tasks before you get enough days to move on. However you can game the system for secondary careers and achieve the days in rank first and then do just enough tasks to move on. This will allow you to spend most of your task focus on higher paying tasks from your primary career.
As an example. after you you achieve a decent rank in your primary career you can start to work on a second one. Change to be the second career just before payday, and switch back afterwards. Use your focus for high paying tasks of the primary career. After you have completed enough days in rank, then do just enough tasks to get promoted. This way you can move on to higher paying jobs as soon as possible. If you have not increased in rank and already have the correct number of days, apply the new day to your primary career or start another one, but don't waste a day on a career that does not need it.
If you really want to use focus on all 5 stats, you can switch careers several times in a very short time to do tasks from multiple careers.
See also https://tauguide.de/#pursue-a-career
This is the message you will see when brigged for an illegal career task, followed by the task-specific message itself: Botched job! You were caught doing an illegal task.
A Guided tour up the Career Ladder
The Catastrophe left us reeling, fighting to survive and trying to rebuild a civilization from what amounts to barely the table scraps of the former one. This does not make for an easy path up the career ladder!
Most citizens are, in essence, freelancers. They travel the galaxy, searching for tasks within their chosen profession, motivated not only by the bonus credits they can make on top of their salary, but also to make a name for themselves within their field and garner more opportunities.
Potential employment, however, is never a steady affair, especially not in a Post Catastrophe economy. It is tempered by what a particular station may need at a particular time as well as the metrics supplied to employers by your own CORETECHS. Should your biofeedback analysis suggest that you are too tired for a particular task, employers will simply not offer it. Redundancy, in the future, is a dynamic affair; redundant today, employed tomorrow!
Likewise, employment in a galaxy whose primary focus, at least from humanity’s point of view, is survival, is just as fluid a situation. A station may not require a particular expert today, but tomorrow they may. In an ever shifting economy, you have to seek out your own work. With a future where HR is extinct as a department, humans are their own resource and must forge their own path up the ladder.
Not all citizens will be fine, upstanding workers like yourselves, of course. Some choose a less than legitimate path for their careers. In such cases, tasks are fraught with the danger of discovery and brig-time. Additionally, most credits earned in such duplicitous ways will bypass your bank and, instead, be uploaded right into your CORETECHS wallet.
As previously stated, what tasks one might find available depend on a variety of factors. Employers needs, station economy, and a number of dynamic situations that one can expect to influence any post-apocalyptic galactic society working on rebuilding its foundations.
Technology is another factor that, perhaps, our ancestors did not have to concern themselves about in this arena. With the metric gathering capabilities that are intrinsic to the CORETECHS, potential employers can now predict how efficient and successful you will be based on your current biofeedback. A task that was offered whilst you were rested and alert will not be when your energy has waned.
And finally, it is worth noting that while salaries are a result of an accord between the major factions that aims to help Post- Catastrophe economy find its footing once more, bonus remuneration for individual tasks remains the sole purview of each individual station. This is part of a complex agreement that strives to balance galactic economic growth with autonomous station freedoms and cultural growth.
A number of stations are currently lobbying to extend these economic freedoms across the board, seeking to promote growth and flexibility of trade to many aspects of localized commerce.