An Emberfest message from a familiar face offers best wishes and a suspicious request…interested?
Level: 24
Start: Gunther Sentraperk, Lounge, Spirit of New York City
Introduction
Gunther Sentraperk, Jelena Starkiss
The interior of the Sleeping Satellite lounge is festooned with Emberfest holo-decorations that float around the room. Glistening motes of light dance around the shadows and the scents of festive flavored drinks waft lazily through the cozy air.
As you walk in, a man behind the bar, identified by your CORETECHS as Gunther Sentraperk, notices you and, after taking a moment to apparently consult something on his own CORETECHS, waves and beckons you over.
You have accepted the "Drone Alone: An Emberfest Caper" mission.
- See what Gunther wants.
Weaving your way past numerous patrons experiencing various stages of celebratory inebriation, you make your way to Gunther. You pause to allow an errant holo-decoration to float past between you and finally arrive at the bar. Gunther smiles and nods in a friendly manner.
Gunther Sentraperk Hi there! You're <name> right? Festive Emberfest to you! This message just came in for you. Looks like somebody knew you'd be here! Want to accept the call?
- "Umm, sure. Go ahead."
Me Umm, sure. Go ahead.
Gunther smiles and nods good-naturedly. His eyes briefly glaze over as he transfers the message. A moment passes and your CORETECHS notifies you, inquiring as to whether you wish to accept.
As you agree, the festive sounds of the lounge fade into a muted, background hum and a familiar voice greets you. At the same time, you note the grinning profile pic of Jelena Starkiss pop up in the top corner of your field of view.
Jelena Starkiss Well hellooo my little sugar plum comet! A very Festive Emberfest to you indeed! First of all, let me apologize for the tiny little invasion of privacy here. See I was looking for a little holiday help for a little friend, and who should pop up in the area on my scans but a wonderfully familiar and sorely missed face!
Jelena's voice pauses for a moment and you hear electronic sounds in the background, accompanied by some distant swearing.
Jelena Starkiss Smog! I'm flying here! Consortium Nimrods…ehem, sorry darlin, just making a quick delivery for the Auld Lang Syne. Which brings me to my favor! Remember our little caper last cycle? Well I just received a distress signal from my very good friend, Kevin and he is right in your area! I wish I could elaborate, or even help him myself, but it is the busiest time of the year!
Jelena Starkiss Best I can do, I fear, is provide you with Kevin's ID and hope you can locate him on the station. Security, for reason's that will become clear, are not an option and dear little Kevin seems to be in a fair amount of danger. I'd be mighty obliged if you help him! Help him <name> you're my only hope!
A trilling laugh from Jelena marks the end of the message, and a small notification that an ID string has been uploaded to you. Using it to scan nearby areas would, theoretically, allow you to find this Kevin that she mentioned.
New goals: Search the Spirit of New York City for Jelena's friend, Kevin.
Search the Spirit of New York City for Jelena's friend, Kevin.
(Gov center, optional)
- Scan the area for a match to Kevin's ID.
The Government Center is lit up with a myriad dancing holo-embers that float along its walls and pillars. While some staff are on duty for any emergencies, the center itself is mostly quite quiet, except for the sounds of subdued merriment deeper within the staff offices. You scan for any digital traces of the ID Jelena supplied you with but can't seem to find any joy here.
New goals: Continue the Search on the Spirit of New York City for Jelena's friend, Kevin.
(Market, optional)
- Scan the area for a match to Kevin's ID.
The market offers a subdued atmosphere with its dimmed lighting and twinkling ember-decorations floating through the air. Most vendors have shut for the night to join in on the revelry in other parts of the station. A quick scan of the area does not yield any digital traces of the ID Jelena supplied you with.
New goals: Continue the Search on the Spirit of New York City for Jelena's friend, Kevin.
(Port, optional)
- Scan the area for a match to Kevin's ID.
The port, while dimmed and decorated with the twinkling ember-decorations like the rest of the station, is actually teeming with revelers. You push the amicably jostling crowd as you search for digital traces of the ID Jelena supplied you with. There doesn't seem to be anything in this area, however.
New goals: Continue the Search on the Spirit of New York City for Jelena's friend, Kevin.
Next area: Ruins, Spirit of New York City
- Scan the area for a match to Kevin's ID.
The distant hum of buzzing security drones that patrol the center of the ruins is a constant background sound here. The ruined metropolis, located at the center of the asteroid housing the Spirit of New York, is a duality of activity. The outer areas are left as they fell, ruined buildings and cracked, rego-crete roadways. Detritus and twisted metal litter the ground as silence permeates the area.
Closer to the center of the city's corpse is a frenzy of activity. Here, security personnel and scientists occupy gigantic buildings that have been repurposed into data storage and analysis centers. Here, every small particle of information gleaned from the array of sensors outside, pointed at the planetoid below, is inspected under a fine tooth comb. Much more than this knowledge, however, requires very high and specific security clearance.
You make your way through the eerie silence of the outer ruins, doing your best to stay away from any passing patrols and Consortium personnel, when suddenly your scans for Kevin's ID bear fruit! Not only do you find a number of strong pings for his digital presence, but your scanning seems to immediately elicit a response. Your CORETECHS informs you of an incoming call from the very person you were looking for.
- Answer the call from Kevin.
You accept the call and feel the familiar sensation of slightly dimmed visuals and muted sounds as the call connects. The ruins around you fade into the background as your CORETECHS gently brings the incoming message to the forefront of your senses. A synthetic sounding voice immediately begins chirping in a panicky fashion.
Kevin Emergency! This unit requires assistance! Are you here to assist?!
- "You're Jelena's 'friend', Kevin?"
- "I'm here to help you, what's going on?"
- "Wait, are you a bot?"
You're Jelena's 'friend', Kevin?
Me You're Jelena's 'friend', Kevin?
K.E.V.I.N Affirmative! Citizen, designation Jelena Starkiss is this unit's regulator. This unit's primary function has been set by Citizen, designation Jelena Starkiss.
- "I'm here to help you, what's going on?"
- "What is your primary function."
- "Wait, are you a bot?"
"What is your primary function."
Me: What is your primary function.
K.E.V.I.N: This unit's primary function is data retrieval, storage, and provision of information towards user queries within this facility.
- "I'm here to help you, what's going on?"
Wait, are you a bot?
Me Wait, are you a bot?
K.E.V.I.N Affirmative! This unit is robotic in nature. This unit is a Kinetically Enhanced Variable Information Node.
- "I'm here to help you, what's going on?"
I'm here to help you, what's going on?
Me I'm here to help you, what's going on?
K.E.V.I.N This is a positive parallel Citizen, designation <name>! This unit will now activate Appreciation mode! This unit is the only active entity within the facility but has now detected two non-authorized organic units attempting to circumvent security systems and infiltrate this facility. This unit has initiated system lock-down and is trapped within the facility with two criminal elements.
- "They're trying to rob your facility?"
- "Can't you contact security?"
They're trying to rob your facility?
Me They're trying to rob your facility?
K.E.V.I.N Affirmative! This is an external data storage facility housing back up nodules of data. Research from the central analysis facilities is backed up and stored within this facility's servers. Additionally, Citizen, designation Jelena Starkiss, states that the quantum storage technology is…
There is a small pause as the little drone seemingly adjusts its voice modulator. When it resumes, it speaks with a voice that sounds identical to Jelena Starkiss.
K.E.V.I.N fairly valuable in its own right, darlin.
- "Alright, so how can I help you K.E.V.I.N?"
- "Can't you contact security?"
Can't you contact security?
Me Can't you contact security?
K.E.V.I.N This course of action has been rendered void. This unit calculates an 87.7 percent chance that one of the criminal organic units is, in fact, security personnel. This correlation is most likely as this unit witnessed one of the criminal organic units entering the facility three days ago as part of a security patrol.
- "They're trying to rob your facility?"
- "Alright, so how can I help you K.E.V.I.N?"
Alright, so how can I help you K.E.V.I.N?
Me Alright, so how can I help you K.E.V.I.N?
The stagnant and still air of the ruins around you feels pervasive in the moment of silence that K.E.V.I.N takes, seemingly trying to frame its response.
K.E.V.I.N This unit, due to certain legislative parameters set within its personality matrix, the same parameters that all units of simulated sentience must adhere to, is unable to directly affect the criminal units within the facility. Under normal circumstances, this unit would be directed to contacting authorities. However, this unit is unable to do so, as previously stipulated.
K.E.V.I.N seems to take another small moment to consider its words. You feel it is trying to convey something without violating certain protocols. Your CORETECHS momentarily adjusts your environmental feedback as it detects nearby movement. You step further into the shadows as you hear the sounds of a nearby patrol. After a moment, K.E.V.I.N continues.
K.E.V.I.N Direct access to the facility is currently blocked via the system lockdown. This unit is the only current impediment to the two criminal units currently attempting to circumvent internal security. However, as stated, this unit is not authorized to interfere with organic units. The only occurrences where units of simulated sentience are able to directly interfere with organics, is when they are in direct control of other organics.
K.E.V.I.N. seems to then go silent, almost as if it feels saying anything further would violate its protocols.
New goals: Within the ruins of The Spirit of New York City, find a way to circumvent K.E.V.I.N's dilemma.
- Hack K.E.V.I.N.
- "Trick the IT Help Service into allowing you access to K.E.V.I.N."
Hack K.E.V.I.N.
(Intelligence check)
After several attempts, you finally find and access K.E.V.I.N's network signal with your CORETECHS. You find the security parameters in place oddly easy to get around and find yourself in control of K.E.V.I.N's primary functions. You will be able to see through its eyes and control it to a certain degree.
- Assume motor control of K.E.V.I.N.
Trick the IT Help Service into allowing you access to K.E.V.I.N.
(Social check)
Finally, somebody answers your call. You can hear the sounds of Emberfestivities in the background. A slurry voiced technician answers your call, his tone conveys an unlikely marriage of boredom and impatient distraction.
Potentially inebriated IT Technician. Hello IT, have you tried turning it off and on again?
You expertly manipulate the technician's apparent desire to return to the festivities by gradually increasing his exasperation. You weave a tale of a little drone going haywire in a facility and generally. The little thing is wiping servers and shredding important documents. Someone will clearly have to come down and deal with this. Smog knows how they will even catch it!
The technician grows more exasperated and is immediately thankful when you feign sympathy for his plight. You happen to be in the area and suppose that they could just give you backdoor access to its systems and you quickly shut the little fellow down yourself.
Thankful technician. Oh! That'd be smoggy brilliant! Thank you sooo much. Here, let me have the little fella's network ID, ok great! You've got full access. Thanks a million matey! Have a festive Emberfest!
- Assume motor control of K.E.V.I.N.
Assume motor control of K.E.V.I.N.
You initiate control of K.E.V.I.N's motor functions and your field of view is suddenly replaced with the darkened interior of the research facility. You can hear the very slight hum of K.E.V.I.N's flight motor in the background but otherwise the immediate area seems quiet. K.E.V.I.N's chirpy voice is actually a startling contrast in comparison.
K.E.V.I.N. Resignation mode initiated! This unit is now helpless to resist any actions initiated by the mysterious party that has taken control of its motor systems. Oh woe is K.E.V.I.N.
K.E.V.I.N. Also, apropos of nothing specific, this unit believes their is activity in the lower level, quadrant 3 of this facility.
New goals: Use K.E.V.I.N. to find the criminals in the Ruins on the Spirit of New York City.
- Look around the area.
- Move K.E.V.I.N. to quadrant 3.
Look around the area.
You turn K.E.V.I.N. around, acclimating yourself to its movement patterns. It appears to have come to some sort of storage area while awaiting your 'invasion' of its systems. It is a small room, with all manner of tools and cleaning implements within. Whoever the caretaker here is, they may even be some sort of collector as many of the cleaning supplies appear almost archaic. Leaning in one corner is a broom, some canisters of paint stored in some kind of old, metallic tins, and on one shelf you even spot some sort of shovel!
- Move K.E.V.I.N. to quadrant 3.
You begin moving K.E.V.I.N. out of the storage area it was hiding in. The doors open automatically to allow it to pass and your field of view shows a darkened corridor, blinking with emergency lights. As no security has shown up, you assume K.E.V.I.N. must be correct and one of the criminals has some influence there, possibly even pretending to be here to check it out.
K.E.V.I.N. moves with barely a hum through the air and you recall the ease with which you were able to fly it and the other drones out of HWT HQ during the last Emberfest. A little map of the facility helpfully pops up on your field of view, with a little glowing line indicating the path to quadrant 3. K.E.V.I.N. remains stoically silent on this.
The last leg of the journey seems to take you into and through the vent systems until you hover quietly above the area marked, 'quadrant 3'. Like the rest of the facility, it is dimly lit by blinking, emergency lights. Almost immediately, you can make out two hushed voices in conversation from somewhere below.
- Look around quadrant 3.
- Listen to the two criminals.
Look around quadrant 3.
From your vantage point within the vent, you cast K.E.V.I.N's ocular lenses around the room. The area appears to be some sort of central processing facility for any incoming items or data from other facilities. Large numbers of holo-screens line the walls and conveyor belts lead out of the room via a number of wall panels.
In one corner of the room, two huddled shapes are suddenly highlighted within your field of vision, a helpful trick, you suspect, from K.E.V.I.N. You zoom in on the two figures and can make out a portly female of Colonist genotype and a lanky, male Belter.
- Listen to the two criminals.
You focus K.E.V.I.N's tiny sensor array towards the two shapes outlined and huddled in the dark so you can pick up their conversation. A husky female voice seems to be speaking.
Female criminal Smog it Harv! I told you no names! Just cause the place is all empty, it don't mean there ain't no tech pickin' up what we say! Smog, you can see that summin' tripped the emergency lockdown already. Not that it matters none…
Harv Erm…yeah but Marry, you totally just said my name.
There is a small pause as the one apparently called Marry digests this. She lets out a non-committal grunt before replying.
Marry That's…that's just to throw them off, see? If they go over anything, now they'll have two names to search for, giving us twice as much time to get away!
Having now established who the 'brains' of the operation is, you decide on your next course of action.
New goals: Decide on your next course of action in the ruins of the Spirit of New York City.
- Confer with K.E.V.I.N.
- Continue to listen to the criminals.
Confer with K.E.V.I.N.
You take a moment to ask K.E.V.I.N. its take on the situation while the two criminals haven't yet begun their work. After a moment, K.E.V.I.N. chirps in your ear.
K.E.V.I.N. This unit calculates a 71.2 percent chance that, should this criminal element encounter repeated physical challenge impeding their theft, their morale shall fail. This percentage rises by an additional 11.6 percent if a high dose of pain is involved. This unit notes that in addition to various tools within the storage area, there is some holo-projection equipment in the entertainment lounge as well as protective gear in the armory that may come in useful. Vengeful glee mode initiated.
While you're starting to find some of K.E.V.I.N's 'modes' worrisome, you find that its suggestion of placing traps around the facility to hurt and possibly scare off the criminal pair is quite interesting.
- Continue to listen to the criminals.
Continue to listen to the criminals.
You turn your, or rather K.E.V.I.N's, attention back to the two criminals skulking about below the vent. One of them, Marry, was hunched over a holo-terminal and apparently just turned around to watch what her partner is doing on a nearby wall.
Marry The smog you doing Harv? Who in the voided black are the Angels with Filthy Souls?
The Belter stretches out, somewhat proudly to your, or rather K.E.V.I.N's, eye. You note that he seems to have added some glistening holo-graffiti to the wall.
Harv Why, we are Marry! Every gang worth its plasma has an epic name right? We're the Angels with Filthy Souls. Found it on a some old Terran vid!
Marry I…that…nevermind. We gotta get going, this stuff's not gonna steal itself! I found what we need, let's go.
- Confer with K.E.V.I.N.
or
- Set a trap using gear from the armory. (optional)
- Set a trap using the holo-projecting equipment in the entertainment lounge.
- Set a trap with the tools and gear in the storage area. (optional)
Set a trap using gear from the armory.
K.E.V.I.N. directs you to the small security office the facility has. Almost all the research facilities on the station have an area for easy access to security equipment should it be needed. This room is at the top of the stairs and you locate a number of armored vests and weapons here.
K.E.V.I.N. suggests some quick alterations might make some of this gear more visible in the darkened atmosphere. You give it control and watch in increasing mirth as it utilizes nano-particles to add Emberfest glows and coloring to the Kevlar vests. You then arrange them onto chairs at the top of the stairs to look like security personnel. Just as you finish, you hear the familiar, if increasingly wary, voices of the criminal duo climbing the stairs.
Just as they reach the top, K.E.V.I.N. turns on the lights just behind all the arranged armors and right in the criminals eyes. The duo scream and flail about at the sudden appearance of the apparent security force. Within moments, they tumble down the stairs in a tangle of limbs and pained epithets.
You suppress a chortle as you and K.E.V.I.N. softly buzz away, content in the knowledge that they won't be coming up those stairs again.
- Set a trap using the holo-projecting equipment in the entertainment lounge.
- Set a trap with the tools and gear in the storage area. (optional)
Set a trap with the tools and gear in the storage area.
You fly Kevin back into the storage area and begin to assess the tools and gear here. While K.E.V.I.N. strictly avoids any mention of the concepts of trapping or hurting anyone, it does note that certain placements and configurations of the tools herein are very dangerous to 'bystanders' and should be 'avoided at all costs'.
Fighting off the urge to grin, you manipulate K.E.V.I.N's magnetized robotic arms, small though they are, to set various tools about the hallway in exactly the ways that it 'warned' you not to. Just in time, you finish up and fly K.E.V.I.N. back up into the vent as the 'Angels with Filthy Souls' round the corner.
The pair creep slowly around the corner of the corridor, slowly approaching your hidden traps. Harv is the first one to reach them and there is a sharp, metallic clang as the shovel swings out and connects just below the Belter's belt. There is a moment of silence before Harv slowly folds up, collapsing onto the floor, gasping for air and quietly whimpering.
Marry warily runs up but avoids the swinging shovel. She turns to look for an assailant just at the same time as the archaic metallic paint tins swing down from where you suspended them off the ceiling. Another resounding clang is heard as they smash into her face. In contrast, a small metallic tinkle is heard as you note a golden tooth fall onto the floor. A nano-moment later, Marry falls backwards as well.
You take advantage of the pained groans as the pair attempt to crawl away from the hazardous corridor to fly K.E.V.I.N. away. As you move out of the area, you hear Marry exclaim:
Marry Who the smog leaves this stuff lying around like this?!
- Set a trap using the holo-projecting equipment in the entertainment lounge.
Set a trap using the holo-projecting equipment in the entertainment lounge.
You hastily fly K.E.V.I.N. to a softly glowing point on the little mini-map it provided you. It takes a moment to figure out, but you manage to set up the projector and widen the lens so that it encompasses a wide area. Once set, K.E.V.I.N provides a list of potentially interesting viewing material. You grin at its first choice and whir up towards the ceiling just as the Marry and Harv round the bend leading towards this area.
Suddenly, as they come closer, the hallway rings out with the sound of bullets blazing from a gun. Explosions rock the area as brilliant bursts of light reflect off the walls and ceiling and the assault intensifies. The criminal pair scream and dive for the floor, instantly butting their heads with a painful thud.
Harv OW! MARRY! SOMEONE'S SHOOTING AT US!! MARRY!!
Marry rolls and dives towards a table, knocking it over and yelling as it lands painfully on her back.
Marry I CAN HEAR THAT HARV! STOP USING MY NAME!!
You wonder if K.E.V.I.N's programming would allow it to grin as much as you are while you make a hasty retreat, the befuddled duo still crawling around and yelling at each other behind you. As you move away, some fictional character from the holo-projection intones:
Holo-projection Keep the change, you filthy animal…
- Set a trap with the tools and gear in the storage area.
You fly Kevin back into the storage area and begin to assess the tools and gear here. While K.E.V.I.N. strictly avoids any mention of the concepts of trapping or hurting anyone, it does note that certain placements and configurations of the tools herein are very dangerous to 'bystanders' and should be 'avoided at all costs'.
Fighting off the urge to grin, you manipulate K.E.V.I.N's magnetized robotic arms, small though they are, to set various tools about the hallway in exactly the ways that it 'warned' you not to. Just in time, you finish up and fly K.E.V.I.N. back up into the vent as the 'Angels with Filthy Souls' round the corner.
The pair creep slowly around the corner of the corridor, slowly approaching your hidden traps. Harv is the first one to reach them and there is a sharp, metallic clang as the shovel swings out and connects just below the Belter's belt. There is a moment of silence before Harv slowly folds up, collapsing onto the floor, gasping for air and quietly whimpering.
Marry warily runs up but avoids the swinging shovel. She turns to look for an assailant just at the same time as the archaic metallic paint tins swing down from where you suspended them off the ceiling. Another resounding clang is heard as they smash into her face. In contrast, a small metallic tinkle is heard as you note a golden tooth fall onto the floor. A nano-moment later, Marry falls backwards as well.
You take advantage of the pained groans as the pair attempt to crawl away from the hazardous corridor to fly K.E.V.I.N. away. As you move out of the area, you hear Marry exclaim:
Marry Who the smog leaves this stuff lying around like this?!
- Watch to see what the duo will try next.
You hastily fly K.E.V.I.N. to a softly glowing point on the little mini-map it provided you. It takes a moment to figure out, but you manage to set up the projector and widen the lens so that it encompasses a wide area. Once set, K.E.V.I.N provides a list of potentially interesting viewing material. You grin at its first choice and whir up towards the ceiling just as the Marry and Harv round the bend leading towards this area.
Suddenly, as they come closer, the hallway rings out with the sound of bullets blazing from a gun. Explosions rock the area as brilliant bursts of light reflect off the walls and ceiling and the assault intensifies. The criminal pair scream and dive for the floor, instantly butting their heads with a painful thud.
Harv OW! MARRY! SOMEONE'S SHOOTING AT US!! MARRY!!
Marry rolls and dives towards a table, knocking it over and yelling as it lands painfully on her back.
Marry I CAN HEAR THAT HARV! STOP USING MY NAME!!
You wonder if K.E.V.I.N's programming would allow it to grin as much as you are while you make a hasty retreat, the befuddled duo still crawling around and yelling at each other behind you. As you move away, some fictional character from the holo-projection intones:
Holo-projection Keep the change, you filthy animal…
- Watch to see what the duo will try next.
You fly K.E.V.I.N. through the now familiar air vents to watch the so called Angels with Filthy Souls. You note, with some sense of smug satisfaction, that the pair proceed with pained limps and paranoid expressions through a darkened hallway. They clutch each other, nursing various injuries, and cast about as if expecting an attack at any moment.
Suddenly, as if on queue, armed security forces burst in through windows and doors, shouting at the Marry and Harv to surrender. Harv lets out a girlish scream and Marry glowers as they slowly approach them with restraints.
Suddenly, your connection with K.E.V.I.N is terminated! Almost at the same time, you receive an incoming call on your CORETECHS: Caller unknown.
- Answer the call.
Jelena Starkiss Why, hello there, darlin'! Looks like the cavalry arrived, as they do, in the nick of time huh? How fortuitous that gorgeous little K.E.V.I.N was broadcasting the whole affair to their network so they could see how dirty Marry was. Those lovely traps slowed those geniuses down just enough for security to get their asses into gear. Oh, by the way, you should probably hightail it out of there now sweet stuff. Afore you do though, cast your peepers up here.
Confused, you look upwards, turning this way and that to see what Jelena means. After a moment, your eyes adjust and you can make out the dark shape of a small but very familiar flier hovering above the research facility. As you watch, three small drones, one of them almost assuredly being K.E.V.I.N, float up through a window and into the tiny vessel you remember once falling out of a rooftop to land in. You can't help but notice that each drone is carrying various pieces of equipment and storage discs.
Jelena Starkiss Sorry I couldn't have joined in on the fun, hun. Emberfest is the busiest time of year for the Auld Lang Syne after all! But hey, this is a beautiful hall and I'm glad to finally have sweet little Kevin back in the fold! Get yourself back to Gunther before you head out, I'll drop off a little Emberfest gift for your troubles! Mwa!
With that, Jelena disconnects the call and you watch her craft silently rise into the air above the ruins. No doubt she would be heading for one of the access tunnels bragged knowledge of when last you met on Emberfest.
New goals: Head to the Sleeping Satellite Lounge on the Spirit of New York City.
Head to the Sleeping Satellite Lounge on the Spirit of New York City.
Next NPC: Gunther Sentraperk, Lounge, Spirit of New York City
- Approach Gunther
You approach Gunther and he smilingly pushes a package towards you. It is wrapped in Emberfest colors and sports a neat little bow with the logo of the Auld Lang Syne on it.
You unwrap your gift and within find two items from your recent caper with K.E.V.I.N. The shovel and a vest, both decorated with Emberfest coloring, sit inside the gift-box. You also note that as you opened the box, it triggered the transfer of some funds directly to your CORETECHS as well as a small message from Jelena.
Message from Jelena. Consider this a small commission on what I'm about to make on this haul! See you next time, darlin!
You have received one 'K.E.V.I.N's Embervest'.
You have received one 'K.E.V.I.N's M'Killister'.
You have received 500.00 credits.
You have completed the "Drone Alone: An Emberfest Caper" mission.
Notes
- This mission contains numerous references to the 1990 comedy film Home Alone, which takes place during Christmas
- Depending on your action choices there is also a short vignette referencing the sitcom The IT Crowd
See References for other references.
<— Return to Missions