Glossary

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Affiliation

by BaltarBaltar 18 Apr 2018 02:03

While there are numerous factions throughout the 'verse, there are four primary political affiliations.

Alpha Centauri A

by BaltarBaltar 18 Apr 2018 03:20

Alpha Centauri A is the star system nearest to Sol.

Areas

by BaltarBaltar 08 May 2018 21:42

Space stations are divided into several basic areas. Not every area exists on every station.

Armor

by BaltarBaltar 08 May 2018 21:35

It's a rough galaxy out there, and you don't want to be caught unaware wearing nothing but ruins rags. Armor comes in various types and is made from an assortment of materials, ranging from cloth to leather, metal to plastic. Certain types of armor provide protection against specific types of attacks. Energy, Impact, and Piercing weapons all do less damage against suits of armor which are designed to turn aside these types of attacks.

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Barnard’s Star

by PerleonePerleone 26 Sep 2018 16:43

Barnard’s Star, a red dwarf, is the next-closest star to Sol after the Alpha Centauri system.

Baseline

by BaltarBaltar 11 Oct 2018 22:43

These are standard humans. While they may well modify their existing form to advance their abilities, as far as DNA goes, they remain the original deal. Genetic modification and cloning being as expensive as they are, the vast majority of humanity, or what is left of it, tends to be Baseline. In certain circles, Baseliners do occasionally get mocked by those with more extensive genemods.

Belter

by BaltarBaltar 11 Oct 2018 22:45

Originally bred to exist in the low-G environments, of off-world mining Belters have been augmented to be extremely agile and have great stamina (the latter to offset the lack of natural stimulation of muscles by gravity). Belters tend to be weirdly tall and thin and often come across as gangly in normal G environments where, more often than not, they resort to bionic to compensate for their awkwardly lanky frames .

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Careers

by BaltarBaltar 04 May 2018 23:44

Career paths may be selected at the Career Advisory in any Employment Center.

Clones

by BaltarBaltar 26 Apr 2018 19:42

Table of Contents

Normally a Sick Bay can handle any injury, up to and including death. Those unfortunate enough to die on a station without a Sick Bay must instead regenerate into a clone.

Colonist

by BaltarBaltar 11 Oct 2018 22:47

Originally, some of the first planets colonized were high-G rocky worlds and the settlers on those worlds were modified to handle these extreme environments. They tend to be short, stocky, and not overly outgoing. As most of them were planet-based, the vast majority of colonists were wiped out during the Catastrophe. For this reason, their culture tends to obsess on the mysteries behind it, driven by a need for some sort of justice. They are sometimes derisively referred to as “landlubbers.”

Combat

by BaltarBaltar 09 May 2018 19:32

You would think that after everything humanity has been through that we would have learned to live together in peace. You would, however, be wrong. The chances of someone attacking you are likely, so when you do get into a fight, be careful. If you start a fight on Tau Station, the locals or the security cameras will be sure to call down station security on you, earning you a swift trip to the Brig to think about your choices. You might get away with a firefight or knuckle sandwich on other stations, however. Some stations are tougher on crime than others, and many stations simply don't have the same security resources in place to watch everyone.

CORETECHS

by PerleonePerleone 22 Oct 2018 11:51

CORETECHS1, short for COgnitive Recall Enhancer TECHnology Stack, is a communication and computing interface integrated with your vision. In the game it is a top-level navigation element giving you access to the following sections:

Corporations

by BaltarBaltar 02 Jul 2019 03:52

Vast multi-system corporate entities now handle a variety of basic needs, including food, healthcare, and armor and weapons.

Currency

by BaltarBaltar 22 May 2018 22:27

Tau Station follows the "freemium" model of game design:

  • Credits are the standard currency for Tau Station, used for most common transactions.
  • Bonds are the premium currency, which may be purchased in the shop for Real World™ money.

The Catastrophe

by BaltarBaltar 05 May 2018 01:12

About two hundred cycles ago, civilization was destroyed. No one knows why.

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Education

by BaltarBaltar 30 Apr 2018 20:43

Education comes from classes taken at Universities.

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Galactic Coordinated Time

by BaltarBaltar 29 Nov 2018 00:39

The exact date in the galaxy is uncertain, but it is believed to be around 2600 CE, using the pre-metric time system. Due to the uncertainty, time is measured in cycles since the Catastrophe (AC). Years before the Catastrophe are not tracked, as humanity is uncertain of what happened beyond scattered documents.

Genotypes

by BaltarBaltar 08 May 2018 21:10

Humanity has modified some of its basic genetic makeup into different Genotypes.

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Harsene

by BaltarBaltar 11 Oct 2018 22:48

The Harsenes have been engineered to be extremely intelligent and need less sleep than normal, having a great stamina to pursue their scientific curiosity. Culturally they greatly value knowledge and science and tend to be obsessed with finding the cause for anything unknown, especially the Catastrophe. This also brings them quite close to Colonist cultures. Harsenes are identified by large pupils that tend to cover their entire eye with strange amber hues.

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L 726-8 A

by PerleonePerleone 03 Jan 2019 19:51

Luyten 726-8 A, a red dwarf, is part of a binary star system and one of the closest stars to Sol.

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Mall

by BaltarBaltar 11 Oct 2018 22:51

“Mall” is said to be derived from the word “mallet.” As a genotype, Malls tend to be feared and mistrusted by most. They stand around two meters tall and are crafted for strength and stamina. They also tend not to be the sharpest tools in the shed. Oddly, while they can be fiercely loyal to individuals who earn their trust, they have little use for politics or the like. Virtually all Malls have extensive combat training, but little military training. They mistrust those who are quick to resort to violence, a common source of confusion for others.

Missions

by BaltarBaltar 10 May 2018 01:09

Missions explore aspects of the story behind Tau Station.

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Patrician

by BaltarBaltar 11 Oct 2018 22:52

Though the genotype name tends to offend, the Patricians nonetheless get on well with almost everyone. Indeed, they were bred to. They usually have large eyes with almost sylvan, youthful looking features, and have a preternatural ability to put people at ease in a one-on-one situation. However, as a group, they tend to be mistrusted. Irrespective of this generalized discrimination, most people are quick to claim they count at least one “patsy” as a friend.

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Rations

by BaltarBaltar 08 May 2018 21:56

After the Catastrophe, food and water became scarce. To address the ensuing conflict over resources, governments began to supply free rations to each citizen, no questions asked, once a day. It's become part of the daily grind for everyone to trudge over to the Government Center of their home station to pick up their allotment.

Reputation

by BaltarBaltar 15 Jun 2018 21:30

Everyone has a reputation with each of the four main affiliations, ranging from "Despised" to "Revered".

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Ships

by BaltarBaltar 09 May 2018 19:34

Ships are the primary means of travel, both intrasystem and interstellar.

Sol

by BaltarBaltar 18 Apr 2018 03:14

Home to Old Earth, the Sol system is where most spacefarers begin their journeys.

Stations

by BaltarBaltar 18 Apr 2018 01:51

Table of Contents

Statistics

by BaltarBaltar 09 May 2018 19:25

Every traveler has three physical statistics (Strength, Agility, and Stamina) and two mental statistics (Intelligence, Social). In addition, every traveler has a limited amount of Focus.

Stim (medical)

by PerleonePerleone 10 Oct 2018 18:48

The game sports a seemingly ever-growing variety of stims of the medical kind. They provide a one-time boost to your stats at the cost of a raised toxin level. With appropriate education, players can use stims even during combat.

Syndicates

by BaltarBaltar 08 Oct 2018 18:29

The Catastrophe put humanity on the brink of extinction. Two generations later, only a few space stations are habitable and those are still mostly in ruins. Despite the rebirth of the economy, the governments have struggled to keep up. To deal with this, Syndicates where [sic] born. These are public-private partnerships where Syndicates are given a license to a building in the ruins to restore and claim as their own.

Systems

by BaltarBaltar 18 Apr 2018 01:55

Before the Catastrophe, humanity spread across many star systems. Much effort is devoted to reconnecting them.

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Tiers

by BaltarBaltar 08 Jun 2018 20:42

Every five player levels is grouped into a Tier. At present there are ten tiers, representing a possible 50 levels.

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VIP

by BaltarBaltar 08 May 2018 22:09

Highly prized, packages of "Vaccaro-Ibrahim Particles" provide huge boosts to your body's repair mechanisms. The origin of the name unknown, but refers to nanite particles of varying half-lives which, when injected into the body, stimulate neural and physical repair.

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Weapons

by BaltarBaltar 08 May 2018 21:36

Weapons, although vast in their differences, have two main things in common: They all have damage type and durability. Damage types includes impact, piercing, and energy. Durability relates to whether or not you need to repair that weapon for reliable use.

Wiki

by BaltarBaltar 18 Apr 2018 01:17

According to Wikipedia, the world largest wiki site:

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YZ Ceti

by BaltarBaltar 27 Feb 2019 04:39

YZ Ceti, also known as Luyten 725-32, is a red dwarf in the constellation Cetus the Whale. It is almost three times closer to its nearest neighbor, Tau Ceti, than Sol is to its nearest neighbor, Alpha Centauri. YZ Ceti is a flare star that intermittently undergoes unpredictable increases in brightness, which creates some challenges for the system's four Consortium space stations (collectively known as the "Iron Quad").

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