One Life on Little Earth

This Cloning Facility has been vandalized and the local authorities are reluctant to investigate. Will you give the case a closer look?

Level: 14
Start: Flora Robinson, Clones, L 726-8 Jump Gate

Introduction

The small, red chalet adorns the street corner like a gem. Rows of stores fan out right and left of it and disappear with fading signage down the block. A weathered, zinc-patinated streetlight frowns up and down the street. This station, fashioned after a bygone era on Old Earth, has replicated our long-forgotten past with an exacting passion.

A young couple walk by and greet you with kind nods. The man tips his fedora, the woman's gingham dress whooshes against her courter's pants leg. A young boy, a tilted cap two sizes two large over his ginger brow, cycles around the corner on a bright, green bicycle.

"Long Life". The hand-painted sign seems to wish you well as it hangs merry above the chalet's storefront. The green and white striped awning flutters -almost shivers- in the artificial wind. The beauty of Little Earth is in its details, in the station's zeal to recreate, not only the physicality of an ancient world, but to recapture its spirit as well.

Shattered glass twinkles like a scattering of sidewalk stars. The storefront window has been smashed. Perhaps Little Earth is not as friendly as it would like to portray itself. A woman, her long brown hair tucked into her dark jumpsuit, is sweeping up, dustpan and broom in hand. No modern appliances to undertake the unexpected here. Her modern garb stands out in stark contrast to the quaintness of the store, with it's jar-lined shelves and Stim-filled counter.

A trail of thick, gelatinous liquid oozes out from a large room off to your left. An unsoiled mop waits attentively against the wall. Within the room you spot a row of damaged cloning vats. Their interface modules have been smashed and the feeding tubes, wrenched out and torn spew thick gulps of pink fluid onto the checkered-tile floor. The yellow-tinted glass shells are shattered. The machines are beyond repair. Cabinets have been toppled and an eligible string of graffiti has been sprayed over the striped wallpaper.

The woman spots you standing in her doorway, her green eyes light up and a big smile forms on her face. Resilient soul this one.

Flora Robinson: Hi-de-ho stranger. I'm Flora Robinson. Welcome!

She takes a cursory, apologetic glance around the room and continues.

Flora Robinson: Sorry about the mess. What can I do for you Ace?

No:

Me: No, nothing, I'm good. I'll leave you to clean up.

She continues smiling, though you notice a very slight sigh of disappointment. It looks like she could have used some help.

Flora Robinson: Have a good day. Check out the Venus Diner and try one of their super milkshakes, you won't regret it! I'm told it tastes just like the real thing, I like the strawberry myself, can hardly tell that its mushroom milk.

She turns and gets back to cleaning up. You make your way out the Cloning Facility. Maybe one of those shakes is a good idea.

You have failed the "One Life on Little Earth" mission. You can retake this mission and try again.

Ace:

Me: Ace? My name is <name>.

Flora Robinson: Pleased to meet you <name>, how can I help? Can I get you something from the shop? The wares are mostly intact. Maybe a special soda, the "Quick feet" does wonders for your mobility. Unfortunately, if you need a clone, you're gonna have to wait a bit -as you can tell, they're offline to put it mildly Ace. If you're in a rush, I think I got a spare premium in the other room.

No:

Me: No, I don't need anything, thanks.

She eyes you up and down, busy with some mental calculations, her sincere smile still on her face.

Flora Robinson: If you're willing, maybe you can help me Ace? I'll dig up some clams to make it worth your while.

Help:

Me: Do you need help cleaning up?

Flora Robinson: Oh aren't you an eager beaver! That's very sweet of ya, but no need, I can handle it.

She takes a long pause, eyeing you up and down.

Flora Robinson: But maybe you can help me in another way? I'm sure I can find some clams to make it worth your while.

Either choice continues:

She looks at the mess around her, then directs her hopeful gaze back at you.

What kind:

Me: What kind of help are you looking for?

Flora Robinson: Nothing dangerous, just need someone impartial to look into this for me. Most people here barely know how to use their CORETECHS, I need someone with some technical skills at the very least. I can't pay you myself though, barely have enough for the Greater Good tax, but I'll ask Anima to cover it.

She fidgets with the broom in her hand, looking uncomfortably down at the mess at her feet.
Flora Robinson: I'm sure I can get the Anima Foundation to send over some funds as a reward. They're my main supplier for the shop, I'll have to let them know about this anyways, would be great to inform them that I found someone who can help. What do you say?

Clams:

Me: Clams? What's that mean?

Flora Robinson: Sorry hun, I mean credits, I keep forgetting you visitors don't know the local lingo. I'm sure I can get the Anima Foundation to send over some funds as a reward. They're my main supplier for the shop, I'll have to let them know about this anyways, would be great to inform them that I found someone who can help.

She fidgets with the broom in her hand, looking uncomfortably down at the mess at her feet.

Flora Robinson: I can't pay you myself, barely have enough for the Greater Good tax, but Anima will cover it. I'm not asking for anything dangerous, just need someone impartial to look into this for me. Most people here barely know how to use their CORETECHS, I need someone with some technical skills. What do you say?

Either choice continues:

I can't:

Me: I can't at the moment, maybe another time. Good luck with the clean up.

Flora Robinson: Can't blame a gal for trying. Don't be a stranger <name>, come back anytime.

She continues smiling, though you hear a sigh of disappointment. It looks like she could have used some help. She turns and gets back to cleaning up. You make your way out the Cloning Facility.

You have failed the "One Life on Little Earth" mission. You can retake this mission and try again.

Sure:

Me: Sure, I'll help you out, as much as I can at least.

A look of utter relief spreads across her face, her unwavering smile interrupted momentarily.

Flora Robinson: Thank you <name>, rare to see outsiders showing such kindness. Sweet!

Sweet:

Me: Sweet? What do you mean?

Flora Robinson: Ah shucks hun, it's just what we locals say around here for anything excellent.

Security:

Me: Where's station Security? Shouldn't they be here?

She gives you an exasperated look, obvious signs of frustration seeping through her otherwise pleasant demeanor.

Flora Robinson: Yeah, they were here earlier. Walked in and had a quick look around, then confirmed what I already knew. In and out in less than a segment.

She points at the several cameras around her shop.

Flora Robinson: The crummy cameras were switched off again, so no footage. Security claim they would look into it, but they said that the last time this happened.

What happened:

Me: So, what happened in here?

She looks around the cloning room, pausing slightly when going over the destroyed vats.

Flora Robinson: Another break-in while I was at home. They hit all the standard vats and tossed the room looking for any amygchips to smash.

She peaks at a closed door on the back wall.

Flora Robinson: Whoever did this left the upgradable ones untouched again. I keep those premium clones in another room, but if they can break into the shop, they can get past that door too.

After you've seen both branches:

Cheap clones:

Me: So just the cheap clones huh? The premium ones are never touched?

Flora Robinson: Yeah, I found that funny too, maybe they know not to mess with those. Some very important people have clones gestating there.

Isn't the first time:

Me: This isn't the first time? It's happened before?

Flora Robinson: Yeah, it's been a few times now. Let me think… Must be five or six incidents over the past two cycles. If this carries on, I'll be belly up soon!

After you've seen both branches:

Belly up:

Me: Belly up? You got hurt?

She suppresses a giggle before continuing.

Flora Robinson: Nah silly, I'm fine, I meant my business, this very shop! I'm gonna have to close the store if this goes on. Maybe that's the point.

Who:

Me: Who do you think is behind this?

Flora Robinson: No one from Little Earth I'd reckon would have the gumption or the know how. In any case ‘Crimes against Community’ are taken right serious here. Must be an outsider. Not that all outsiders are bad mind you.

She sets that smile loose again.

Flora Robinson: This has Promethean written all over it. And if I could decipher that nonsense they scrawled on my walls I bet it would read: "Whacked out religious zealots were here." That's what the Anima Foundation thinks too by the way Ace. Just in case you think I'm ramblin' nonsense.

Crimes:

Me: What do you mean by 'Crimes against Community'?

Flora Robinson: It's what we live by here on Little Earth. A moral code so to speak -even if it is applied a tad harshly. Being nice is not a matter of choice here. And you never know who might be watching.

Me: What are the 'crimes'?

Flora Robinson: It's a long list, anything from stealing to general unfriendliness to neighbors. Any form of physical violence or not paying the Greater Good tax. Even speaking out against The Mayor will lead to banishment.

Me: Banishment?

Flora Robinson: Yeah, those convicted of Crimes Against Community are sent to Nowhereville, denied access to housing and amenities, and shunned by everyone. Very strict punishment, which is why I doubt any local is behind this.

Prometheans:

Me: Prometheans, here on Little Earth? I didn't know they traveled this far.

Flora Robinson: We've been seeing them more often lately. It started a few cycles ago, strange visitors wearing beige and green clothing walking about the station. I've even seen a few locals wearing those Promethean pins lately.

She takes a long breath, showings signs of annoyance.

Flora Robinson: While cloning is not illegal here, it is frowned upon, as is most technology. I don't even have a vacuum cleaner! Little Earthers don't have clones -not many anyhow. A few high ranking officials have secured some of the premium ones that I keep in the back. I think the Prometheans jumped at the chance to push this common stance on cloning, giving them a loose connection to Little Earth.

Anima:

Me: Why does Anima think that the Prometheans are behind this?

Flora Robinson: This has their MO all over it. The Promethean Sect is STILL rife with acts of terrorism against cloning technology. Believe you me, no matter what they all agreed to that lead a cease-fire and the Consortium handing them Daedalus on a platter.

Where should I start:

Me: So, where should I start? Anyone I should speak with?

Flora Robinson: Firstly, I would go see Cliffton Matthewson down at Security, maybe he is more forthcoming with outsiders. Wait, let me get you a contract. Faux paper for real business, am I right? Gives you something to hold onto. None of this CORETECHS-Mesh mumbo-jumbo.

She takes a seat behind a roll-top desk, retrieves a sheet from one of the drawers, and places it through a series of cylinders enclosed in a black, metallic case, the front of which is lined with cascading rows of small, circular leavers. She proceeds to punch the leavers in a preordained pattern with long, delicate fingers. Her digits fall swiftly across the rows, depressing a leaver here, her pinkie dashing another there. The leaver taps punctuate the sheet as she strikes. The process is mesmerizing. A click-a-tic-tac, an almost-music of sorts, fills the battered room. Her task completed she yanks the sheet out of the machine's maw and places it on the desk. She retrieves another small tool from a drawer and uses it to stamp a logo at the end of the page.

Flora Robinson: Here you go, this way Security should be ok with you snooping around the station. I've made it out that you're hired by the Anima Foundation, better to keep my name out of it if possible, leaves me off the hook.

What hook:

Me: What hook are you talking about?

Flora Robinson: Oh silly, not a real hook, just something we say around here.

Why:

Me: Why keep your name out? What are you worried about?

Flora Robinson: I can't just go around accusing people. That could be considered as being 'unfriendly' in a way. I'm already singled out for breaking the dress code and running this facility, I don't want to risk any more trouble. Three strikes and you're out. Am I right, Ace?

You decide not to inquire after this colloquialism.

Won't mention:

Me: Not to worry, I won't mention your involvement in this.

Flora Robinson: Thank you for that! As I was saying, once you've stopped by Security, you can speak with a few friends of mine, they definitely know more about the comings and goings on the station. There's Chantel and Evan at the Sick Bay or at the Bank you can find Mike, he's never been fond of the Prometheans being here. Just tell them that 'Flo' sent you, they'll want to help.

After Security:

Me: And after Security, where should I go?

Flora Robinson: You can speak with a few friends of mine, they definitely know more about the comings and goings on the station. There's Chantel and Evan at Sick Bay or at the Bank you can find Mike, he's never been fond of the Prometheans being here. Just tell them that 'Flo' sent you, they'll want to help.

Either choice continues:

  • "OK, I'll set off then."

Me: Ok, I'll set off to the Security office first, check in with them.

Flora Robinson: Good luck <name>, don't forget to come back and let me know what you've found out. I'll speak with Anima now and figure out a reward for your help.

Waving goodbye, you turn to leave Long Life Industries, heading towards the door. Flora goes back to how you found her, dustpan in one hand and broom in the other, hunched over sweeping up the mess of broken glass.

Go to Security.

Next area: Security, L 726-8 Jump Gate

  • Have a chat with Cliffton Matthewson

The Sheriff's offices are nestled on the first floor of a three-storied brick structure constructed out of moon slabs painted a rusty red. The windows on the third floor give one a striking view of the idyllic town center, but anyone up there would be viewing the scene through wrought iron bars -the holding cells occupy that vantage point. A small set of concrete stairs flanked by copper-colored handrails lead to a pair of austere wooden doors over which the words LITTLE EARTH SAFETY SERVICES are backlit, and the sidewalk they lead from is lined with replicas of Old Earth automobiles. A green lantern, jutting out from the headquarters building, hangs over the assembled police vehicles.

You pass through the doorway of Little Earth Safety Services, the local Security Office. As the sound of a bell rings out, several officers turn towards the door, their welcoming smiles shadowed by their distrustful stares.

On the back wall a giant poster with heavy font reads, “Hear Something? Say Something” Beside it, a framed picture of The Mayor smiles magnanimously at you. Cliffton Matthewson under this mismatched signage, his feet up on his desk. As you approach, he tips his wide fedora and flashes a dimpled smile.

Cliffton Matthewson: Howdy stranger, what can I do for you?

Hi:

Me: Hi Cliffton, I'm <name>, I have a few questions, if you don't mind.

Cliffton Matthewson: Questions huh? For Safety Services? Maybe it would be best if you went to City Hall instead.

Poster:

Me: Nice poster, what happens if we 'See Something'?

Cliffton Matthewson: Ha! Same thing applies, you should let us know. Is that why you're here?

Vandals:

Me: I'm looking for some vandals. Are you the guy to talk to about this?

Cliffton Matthewson: Here on Little Earth? Why are you interested in 'so-called' criminals?

All choices continue:

Clone:

Me: I was looking to get a clone, but the facility has been trashed. Do you know anything about that?

His smile vanishes, eyes glaring at you and through gritted teeth he responds.

Cliffton Matthewson: Nothing to worry about friend. We've got it under wraps. Did good ole Flora send you here?

Anima:

Me: I work for the Anima Foundation, I'm looking into the vandalism of their equipment.

His smile vanishes, eyes glaring at you and through gritted teeth he responds.

Cliffton Matthewson: Nothing to worry about friend. We're investigating the incident. Did good ole' Flora send you my way?

Either choice continues:

Latest incident:

Me: Just the latest incident? Not the previous attacks?

Cliffton Matthewson: Now who told you that buddy? Did someone on this station contact you?

  • "No, Anima did, here's my contract with them."

Me: No, Anima did, here's my contract with them if you want to have a look.

Anima did:

Me: Like I said … friend, I work for Anima. Here's my contract with them if you want to have a look.

Either choice continues:

He grabs the contract from your hand, his eyes flickering across the page.

Cliffton Matthewson: Well this seems in order, though they haven't exactly followed the standard protocols. The contract should have been sent here for authorization. Then you should have checked in and registered as an external consultant. But don't you worry about all that. After all, we're here to help.

He opens up a large book on his desk and starts copying the details from the contract into it.

Cliffton Matthewson: I'll just go ahead and take this as your submission. As I was saying, we are investigating the incident. Once completed, we will release our findings.

  • "Just the latest incident? (if you didn't already ask)

Me: Just the latest incident? Not the previous attacks?

Cliffton Matthewson: We investigate everything friend. No stone unturned. Don't you worry.

All paths continue:

Any suspects:

Me: Do you have any suspects so far?

Cliffton Matthewson: Probably just some bored kids, but we are still looking into it. I'd hate to think one of our youngins is up to no good, but hey, you know kids.

Cameras:

Me: What about the cameras? Didn't they catch anyone?

Cliffton Matthewson: The cameras? Can't trust that sort of new age tech, can we friend? In any event, Flora must of switched them off, because they weren't on. So, you see buddy, there's no footage available.

After you've seen both branches:

  • Anima Foundation is concerned of the Promethean presence here.

Me: Anima Foundation is concerned about the Promethean presence here. The damage done to the cloning facility is very similar to the Promethean Sect's old terrorist activities.

He shifts uncomfortably in his seat, straightening his back and shoulders, he looks up at you with a forced grin.

Cliffton Matthewson: Look here friend. The Prometheans and us, well, we're kindred spirits. Any stories about them having anything to do with the trashing of Long Life is just a bunch of gobbledygook.

Gobbledygook:

Me: Gobbledygook? What's that?

Cliffton Matthewson: Nonsense <name>, any link between the Prometheans and the vandalism is simply nonsense.

Kindred spirits:

Me: Kindred spirits, how so? I don't see a link between them and you here on Little Earth.

Cliffton Matthewson: Why friend, the Promethean Brotherhood are honored guests here on Little Earth, and they'll always be treated as such. They strive to live a pious and good life, just like yours truly. Like we all should. Now, we might not share the exact same fashion tendencies, but let me tell you that ideologically, we're kindred spirits.

Around:

Me: Are they around now? I'd like to have a word with them.

His forced grin turns into a confident smirk, gladly answering your question.

Cliffton Matthewson: They have left the station, back on their way to Daedalus.

He pauses, waiting for you to answer, but purposely interrupts as you start.

Cliffton Matthewson: And before you ask friend, they weren't here at the time of the incident. Yours truly personally escorted them both to the Port, where I saw them onto a shuttle heading to Sol. There's plenty of witnesses if you don't believe me.

Where:

Me: Where were they during the incident at the Cloning Facility?

His forced grin turns into a confident smirk, gladly answering your question.

Cliffton Matthewson: They weren't here friend. I personally escorted them both to the Port, where they boarded a shuttle heading to Sol. There's plenty of witnesses if you don't believe me.

Either choice continues:

He stands up suddenly, preparing to walk away.

Cliffton Matthewson: Well I'm a busy man, things to do. Thanks for checking in <name> and remember, if you 'Hear Anything" or 'See Anything", don't forget to report it to us. See you around buddy.

He points at the poster on the back wall, gives you a wink and walks away, further inside the building.

  • Leave the Security Office.

Cliffton Matthewson disappears down a corridor and out of sight. You're left with the Mayor's vacuous smile beaming down at you.

Walking out of the Little Earth Safety Services, you contemplate what your next steps will be. A group of young women, their hair in matching blue bows, their white dresses gleaming in the artificial afternoon light, peddle by on red bicycles. They do like their bicycles on Little Earth. You wonder if Mattewson rides a bicycle around town in his fedora and beige trench coat.

Bank:

You hope that that 'Flo's' friend at The Royal Bank of Little Earth is more helpful than the Security personnel.

Go to the Bank.

Next NPC: Mike McReynolds, Bank, L 726-8 Jump Gate

  • Speak privately with Mike McReynolds.

The Royal Bank of Little Earth is a small, but well organized service. The people within all queued up towards the well-dressed bank tellers. You look through the names, finding Mike McReynolds, and line up to see him.

Eventually you get to the front and see a tall Belter smiling at you.

Mike McReynolds: Thank you for choosing us for your banking needs. How can I help you today?

You lean closer and whisper.

Me: 'Flo' sent me. Can we speak in private?

Mike McReynolds: Oh. Right. Come with me.

He opens the drawer and takes out a little sign "I'll be back in a segment", placing it on his desk. Letting his colleague know he's taking a break, he walks to a back door, asking you to come along.

  • Follow Mike to the back.

Walking behind Mike, you pass through the back door into a small employee lounge. A couple of stiff faux-wood chairs and a low metal table are scattered about, the walls decorated with multiple posters of the Mayor.

Mike shuts the door and sits down next to you.

Mike McReynolds: Who are you? Is Flo alright?

She's fine:

Me: She's fine, just a little worried about her store, afraid she might have to close it down.

Mike McReynolds: I'd be worried too, it's the sixth time this has happened now.

Helping:

Me: I am <name>, I'm helping Flora look into the latest break in. She said you might be able to help.

Mike McReynolds: Anything for Flo. This is the sixth time this has happened now.

Either choice continues:

Who:

Me: Who do you think is responsible? Flora doesn't believe it can be anyone local.

Mike McReynolds: No Little Earther would do this. Must be those Prometheans, the attacks to the Cloning Facilities started when they arrived. A bunch of racist 'fat heads' if you ask me.

Prometheans:

Me: Anima Foundation believe the Promethean Sect is behind this. Flora can't imagine it being anyone local.

Mike McReynolds: Of course they are! Those racist 'fat heads' are definitely to blame, these problems started as soon as they got here.

Either choice continues:

Racist:

Me: Racist? What do you mean?

Mike McReynolds: Yeah, racist to the bone. Their 'One Life' belief basically rules out anyone of a different genotype. Once they know you're a clone, you're nothing to them. You should see the way they look at me when they come to the bank. Pure contempt in their eyes. I wouldn't be surprised if they're picking on Flo for being a Patsy as well as their overall hatred of cloning services.

Fat head:

Me: Fat head? Is that an insult?

Mike McReynolds: Yeah, when someone is 'yuck', what you outsiders would call stupid.

Why:

Me: Why are the Promethean Sect even here? I didn't know their influence reached this far.

Mike McReynolds: They were invited by the Mayor himself. He couldn't pass on the chance to get hold of some of those phosphorus clams, or what they call 'donations'. The Mayor is desperate for any type of funding.

Desperate:

Me: Why desperate? Faux-paper sales not going well?

Mike McReynolds: Not at all. No one uses paper anymore except on this station. Besides the Gaule Embassy, who lately are getting quite a lot, there aren't any other repeat buyers. The Greater Good Tax is barely enough to pay for station maintenance, and even that is dwindling. The Mayor, acting all 'glitterati', and his people are ecstatic that those knuckleheads are here, though we're never told what they get in return for their donations.

Bank:

Me: You've seen them in the Bank? What do they do in here?

Mike McReynolds: Each time those two geezers visit Little Earth, they come to the Bank to deposit their donation first. I've been asked a few times to stay past closing time to handle this. They can't wait to get out of my presence, gives me a little joy making them feel so uncomfortable. Always in a rush to leave, get to the place they use in The Township.

After you've seen both branches:

Glitterati:

Me: Glitterati? Let me guess, do you mean fancy or something like that?

Mike McReynolds: Sort of, you know clams change people, they act all wealthy and high profile.

Home:

Me: They have a place here on Little Earth? I didn't know that.

Mike McReynolds: It's not common knowledge, but the Mayor has given them one of the guest houses to use. I recall it's on New Mexico Lane, number forty seven. Maybe you can have a look there, see if you can find anything.

  • Thank Mike for his help.

Me: Thanks Mike, I'll head to The Township now, see if anything comes up over there.

Mike McReynolds: Good luck, I'll go see Flo once I'm done here for the day. I'm glad she finally has some help.

You both get up and walk back to the main floor of the Bank. Mike goes to his desk and sits down, instantly engaging with a waiting customer. You head to the front entrance and then outside.

Go to the Residences.

Next area: Residences, L 726-8 Jump Gate

  • Head towards New Mexico Lane.

The Residences, also known as The Township, is an extensive housing development where all the members of the Roswell Division have their homes. Rows of the same red brick buildings, all with metal separators painted over to resemble white picket fences.

As you walk past the various homes, residents smile and wave, their children busy playing on their lawns. You notice that every street has a small park, holographic greenery with faux-wood benches, people sitting and chatting away. This neighborhood is the heart of Little Earth, the welcoming homeliness that one comes to associate with the place. Strange that a pair of Prometheans, with their deadpan stares, would walk these streets, share these parks.

A street sign shows you've reached New Mexico Lane, now to find forty seven. A little further along, you pass another park, this one quite empty except for an elderly lady sitting on a bench, reading. She spots you and gives you a pleasant wave.

Esther Flemming: Hi-de-ho! Hope you're having a sweet day.

She continues waving for a few moments, then goes back to her magazine. You continue down the road.

  • Find the guest house.

The numbering system for the homes is split between even ones on the right, and odd ones on the other side. You run along on the left of the road until you reach forty seven.

It looks like the rest of the houses on the street, same style and design. You approach the front door and ring the bell. Hearing no response, you try to open it, but it seems to be locked. There must be a way inside. Looking up, you see an open window on the first floor.

Climb:
(Stamima check)

Failure

Though the red brick offers good support for your hands and feet, climbing up proves to be difficult. You keep losing your grip. Try again.

Success

Finding the right route up, you attempt to climb the wall. Placing your fingers in the grooves between the bricks you start to make your way up. The spaces between the bricks give you an ideal surface to grip and pull yourself towards the window and inside.

You enter the home and instantly you notice that it has recently been cleaned. It's decorated with an assortment of faux-wood furniture, with posters of the Mayor hanging on most walls. Going from room to room, everything is spotless, a thorough search proves unfruitful. Finding nothing, you leave the house.

Pick the lock:
(Intelligence check)

Failure

The lock looks ancient, purely mechanical, no electronic device to hack. You look around for anything that can help with this type of old system. Keep trying.

Success

The lock itself has quite a wide key opening, finding something that fits should be easy. You notice on the front fence, a thin strip of metal bent at the end. You grab it and snap it off. This malleable strip will work fine.

Shaping it into two needle-like pieces, you use them to insert into the lock. After a few experimental twists, you figure out how to manipulate the lock into opening up.

The door opens and you enter the home. Instantly you notice that it has recently been cleaned. Decorated with an assortment of faux-wood furniture, with posters of the Mayor hanging on most walls. Going from room to room, everything is spotless, a thorough search proves unfruitful. Finding nothing, you leave the house.

Either success continues:

  • Walk back down New Mexico Lane.

Having left the home, you begin your walk back through The Township. Going along New Mexico Lane, the park appears just ahead. The elderly woman is still sitting there, flicking through her magazine. Maybe she knows something about the Prometheans that were staying at the guest house.

  • Approach the elderly lady.

The environment architects on Little Earth are the people you'd much rather be looking for. What a sensational job they've done with the place. The neighborhood park is a wonder. I small pond dotted yellow with feathered fowl glistens behind a row of benches. A playground shuffles children down slides, around, over and into swings, bars and merry-go-rounds,. A zephyr runs through the leaves of a great oak tree. Is it virtual? You brush your hand against the bark. It is hard to the touch. A combination of faux wood and virtual shading. Remarkable. High up above you a series of chirps overtakes the slight wind and for the briefest of moments you are really here. Here, back on Earth, back in a simple time, an honest time.

The lady looks up as you approach.

Esther Flemming: Hello again. Are you lost stranger?

Stranger:

Me: Stranger? How can you tell? Well my name is <name>, so not a stranger anymore.

Esther Flemming: The clothes honey, they stand out on Little Earth. I'm Esther Flemming, pleasure to meet you. What are you doing strolling through The Township?

Not lost:

Me: Not lost, just looking for some friends. They weren't home.

Esther Flemming: They wouldn't be at this time honey, everyone is at work. Who were you hoping to see?

Either choice continues:

Prometheans:

Me: I was hoping to catch the Prometheans. I knocked, no-one was home.

Esther Flemming: Oh well I could have told you that, they've all left, I saw the cleaning crew come and go earlier.

Visiting:

Me: Just visiting the guest house, number forty seven. Don't think anyone is home.

Esther Flemming: Oh, you were looking for the Prometheans, they've all left, I saw the cleaning crew come go earlier.

Either choice continues:

See everything:

Me: You see everything that goes on around here, don't you?

Esther Flemming: I'm blessed my peepers still work. Ever since retirement from the Mill, I've been spending my time here at the park. I notice everyone coming through, keeps the day interesting. I saw the two older Prometheans leave a day or two ago, but the younger one left just a few segments earlier.

When did they leave:

Me: When did they leave? Do you remember exactly when they left?

< Esther Flemming: Of course I do, I'm blessed my peepers still work. Been here at the park ever since retirement, so I notice everything on my street. The two older Prometheans left a day or two ago, but the younger one left just a few segments earlier.

Either choice continues:

Peepers:

Me: Peepers? What's that mean?

Esther Flemming: Silly me, I should be more clear. Peepers are eyes, thankfully my age hasn't affected them.

Third one:

Me: There's a third one? You say he's younger? What can you tell me about him?

Esther Flemming: Yes honey, a pale dumpy man with red hair. He usually just stays in the house, doesn't go around the station much with the other two geezers. Not the happiest man, always scowling when he is out and about. At least the older ones say hello when they pass by, that younger one has no manners whatsoever, an angry little man. I saw him leave earlier, before the cleaning crew got here.

  • Thank Esther Fleming for her help.

Thank you for your help, enjoy the rest of your day.

Esther Flemming: You too! Always nice speaking to outsiders, if you have time, check out the Venus Diner. Their milkshakes are sublime, I'm partial to the chocolate ones myself. See you around!

You wave goodbye and continue walking down New Mexico Lane towards the exit of the Residences.

You hope that the staff at Little Earth Family Doctors can help with your investigations.


Sick Bay:

You hope that the staff at Little Earth Family Doctors are more helpful than the Security personnel.

Go to the Sick Bay.

Next area: Sick Bay, L 726-8 Jump Gate

  • Speak with the staff.

They're reusing buildings here on Little Earth. The Sick Bay building bears a striking resemblance to Security -bar the bars. No pun intended. The sidewalk is wider, and a line of virtual trees lines the opposing side of the street. Perhaps a pleasant view for those convalescing up above.

You step through the doorway of Little Earth Family Doctors and walk into a large waiting room. A nurse wearing a red and white dress approaches you.

Chantel McCoy: Hi-de-ho! Please fill in your details and hand it back to me when you're done.

She gives you a pen and a clipboard with a single sheet of faux-paper clasped on it.

You fill in your details below a large analog clock, as it ticks the segments away. Handing the clipboard back, you wait around patiently, listening to the soft music being played.

One of the office doors open and a young man steps through. He waves at the nurse and walks out the Sick Bay. She stands and looks at you.

Chantel McCoy: Please follow me <name>, the doctor can see you now.

  • Follow the nurse.

She walks into one of the offices. Inside is a narrow medical bed, a large desk and a couple of comfortable chairs. Part of the room is closed off with a white curtain. The nurse tells you to take a seat on the bed and goes off behind the curtain, clipboard in hand.

A few moments later she re-appears along with a doctor. He is wearing a white lab coat with an ancient stethoscope hanging around his neck.

Chantel McCoy: <name>, this is Doctor Evan Myles, he'll take good care of you.

She starts to head towards the door, then turns to speak with the doctor.

Chantel McCoy: Doc, if you need anything, give me a holler.

Don't leave:

Me: No no, don't leave. I need to speak with you too.

Chantel McCoy: Me? I'm not the doctor sweetie, Evan will handle any medical concerns.

Both of you:

Me: Doc, I need to speak with both of you. Don't let her leave.

Evan Myles: Don't worry, Chantel will be right outside, I can handle anything you need.

Either choice continues:

Don't need a doctor:

Me: I don't need a doctor! I just need to speak with both of you.

They both flinch at your sudden outburst, but as with most of the locals, their smiles never waver.

Flo:

Me: Flo sent me. She said you might be able to help.

They both react with concern, Evan turns the two chairs towards you and takes a seat. The nurse shuts the door and sits down on the other one.

Chantel McCoy: Oh gosh! Is she alright? We heard about what happened. What does she need?

Evan Myles: Keep it quiet, we don't want to get her in trouble now, do we?

Flo is fine:

Me: Don't worry Chantel, Flo is fine, besides the clean up. She's just a little worried.

Chantel McCoy: Well she has to stay clear of trouble. She shouldn't be hiring outsiders, people will find out.

You hand her the contract. Chantel and the doctor have a long look at it and give it back to you.

Evan Myles: Yes, you 'work' for Anima, clever. This will help, but it's not foolproof. She still needs to be careful.

Contract:

Me: I know Doc, this why I have this contract. Flo made it for me, Anima seal and all.

The doctor and the nurse have a long look at the paper, then hand it back to you.

Evan Myles: At least this will help, but it's not foolproof. She still needs to be careful.

Either choice continues:

Security:

Me: I stopped by Security, but that was a dead-end. They just confirmed that the cameras caught nothing.

Evan Myles: That sounds right, I had the same issue after the first incident. I tried following up with them for Flo but got the impression to not push it. They are not very forthcoming.

Chantel McCoy: They all are very secretive when anyone questions the Promethean presence here, remember what happened to old 'Gummy'?

Evan Myles: The Prometheans are most likely behind this, things around here have been strange ever since they arrived.

Prometheans:

Me: Anima think the Prometheans are behind this. Flo agrees, she doesn't think a local would do this.

Chantel McCoy: She has a point, even the kids know that destruction of property is a no-no. Everyone here respects the rules, we can't run afoul of the 'Crimes against Community'.

Evan Myles: Yeah, never a local. The Prometheans are a good bet, things around here have been strange ever since they arrived. Security is no help either, I checked with them the first time this happened, they implied to not push it.

Chantel McCoy: They all are very secretive when anyone questions the Promethean presence here, remember what happened to old 'Gummy'?

Either choice continues:

Gummy:

Me: Who or what is a Gummy?

Chantel McCoy: Gummy was a man, is a friend.

She pauses, taking in her slip of the tongue.

Chantal McCoy: We called him Gummy. His name is Montgummery. He used to work in the Paper Mill but we haven't seen him in a few cycles, well, ever since he got banished that is.

Evan Myles: Yeah, that was a shock. One day we're all having a drink in the Mercury Bar and the next day he was sent to Nowhereville.

Chantel McCoy: I remember that day like it was yesterday, he was complaining -and complaining loudly- about the Prometheans, something happened that day, but he never got the chance to tell us the whole story.

Worried:

Me: Aren't you worried about getting in trouble with Security?

Evan Myles: Really depends on what you do on the station. There aren't many Little Earthers who can work in the Sick Bay, it gives us a bit of leeway.

Chantel McCoy: Flo might be safe, only clone technician on the station, but if her shops closes, who knows what could happen.

Evan Myles: But everyone has to be careful not to get on the wrong side of the Mayor or his inner circle. Outsiders are usually safe, better you snooping around than Flo.

After you've seen both branches:

Anything else:

Me: Can you think of anything else? Who to speak with about this?

Evan Myles: Finding out what Gummy knows might help, I'd be curious about what he has to say.

Chantel McCoy: He's in the Ruins along with the rest of the banished ones. We call it Nowhereville, but I've never been, it's frowned upon to mingle with them.

Evan Myles: I had to go there once, last cycle. I think I saw Gummy in the distance, but I couldn't be sure. You can try looking around the abandoned observatory. It's been stripped clean by the scavengers, but you should still spot the broken satellite on the roof.

Find Gummy:

Me: Where can I find Gummy? I should speak with him.

Chantel McCoy: All the banished ones are sent to the Ruins, also known as Nowhereville, but I haven't ever been there myself. It's frowned upon to mingle with them.

Evan Myles: I had to go there once, last cycle. I think I saw Gummy in the distance, but I couldn't be sure. You can try looking around the abandoned observatory. It's been stripped clean by the scavengers, but you should still spot the broken satellite on the roof.

Either choice continues:

  • Leave the Sick Bay.

Me: Thanks for the help. Good to know Flo has such good friends.

Chantel McCoy: Least we can do sweetie! I'll stop by at Flo's later on and check in on her.

Evan Myles: Good luck <name>, say hi to Gummy from us when you find him!

You get off the bed and follow the nurse out the office. She immediately picks up another clipboard and approaches one of the waiting patients. You give a short wave and walk out of the Sick Bay.

Go to the Ruins.

Next area: Ruins, L 726-8 Jump Gate

  • Head through Nowhereville.

Nowhereville is aptly named, it is a place that does not belong. It is a nightmare that was interrupted mid-slumber, never to be completed. While the dark desolation of Nowhereville is visible from most of Little Earth, the contrasts can only truly be appreciated from within. Gone are the clean and pristine surroundings, as are the courteous couples strolling down picket-fenced neighborhoods under the fabricated shade of artificial trees. Here the neighborhoods cough up rubble-strewn streets lined rather with ransacked buildings, dust and debris. Nowhereville is a void where thoughts and people are sent to be forgotten.

Scanning the rooftops, you spot a stripped-down satellite in the distance. That must be the abandoned observatory the good doctor mentioned.

  • Go to the abandoned observatory

Little Earth was enjoying a warm afternoon glow when you left it not a segment ago. Here time has evaporated. Here the L726-8 Jump Gate is in harmony with the emptiness of space. No recreated Old Earth main streets down here. No cyclists enjoying a ride, laughing through the virtually reconstituted parks. No bowler hats, no white dresses, no smiles, no friends -Nowhereville. Here it's just, "no".

Finding the least obstructed path, you take a quick route towards the building. The towering satellite dish slowly fades from sight the closer you get to the entrance. The door is jammed shut.

Push:
(Strength check)

Failure

You try shoving the door, but it remains stuck in place. More effort is needed to force it open. Try again.

Success

Using your shoulder and a little run up, you propel yourself onto the door. It creaks in protest, but gives in to open halfway, enough for you to step through.

You're inside. A very thin man, dressed in a tattered suit, with an almost skeletal face scrambles away from you. He starts to run up a broken staircase leading to the upper floors.

Another way:
(Agility check)

Failure

You walk around the building, looking for a back door. So far, nothing to be found. Keep searching for another way inside.

Success

You see a broken window on an upper floor. A pile of rubble below it provides a foothold to climb up. Balancing carefully on the broken bits of trash, you manage to scale the side of the wall up towards the opening. Pulling yourself inside, you land on a half-broken stairwell. It only leads downwards to the ground floor.

As you descend, a man spots you. He is very thin and dressed in a tattered suit, with an almost skeletal face.

Either success continues:

Wait:

Me: Wait! Don't run away! I just have some questions.

No One Montgummery: No questions! You can't ask questions! You get kicked out, just like me, just like me!

He stops trying to leave, but keeps his distance, moving slowly around the room away from you. He looks down at his feet while muttering incoherently.

  • "Are you Gummy?"

Gummy:

Me: Are you Gummy? Your friends call you 'Gummy', right?

No One Montgummery: Gummy…? No….no, Gummy is gone. Sent away. I am No One now.

Chantel:

Me: Chantel said you might be able to help me. Remember her?

No One Montgummery: Yes… Chantel, the nurse down at the Family Doctors, great gal.

Evan:

Me: Evan told me where to find you. Do you remember him?

No One Montgummery: Yes… Evan… the doctor. Yeah he was a swell guy.

Either choice continues:

You see his eyes glaze over, his thoughts drifting to happier times, a momentary smile sneaking through his gaunt expression.

What happened:

Me: What happened to you? They said it had to do with the Promethean Sect.

No One Montgummery: Bloody Prometheans! Those knuckleheads are in cahoots with the Mayor and his guys. You can't mess with them, you'll end up like me!

Help me:

Me: They said you could help me. I'm looking into the Promethean Sect.

No One Montgummery: No no no! Not the damn Prometheans, those knuckleheads are in cahoots with the Mayor and his guys. You can't mess with them, you'll end up like me!

Either choice continues:

Cahoots:

Me: Cahoots? What? Does that mean something?

No One Montgummery: They're working together, The Sect, the Mayor, all of them!

Knucklehead:

Me: Knucklehead, who's head? What's knuckles got to do with it?

No One Montgummery: Are you addled? Not knuckles, knuckleheads, bunch of stupid people.

Banished:

Me: Why are you banished? What did you do?

No One Montgummery: I got a bum rap, that's what happened! I didn't do anything, just asked why these Prometheans were skulking around the Paper Mill. I was working and I saw these geezers, dressed in green and beige clothes, speaking to some of the young laborers. They were recruiting for their cockeyed 'One Life' cult and no-one was stopping them.

He looks all tensed up, silently shaking with built up anger. After a few moments, he slowly unclenches his fists, taking a deep breath.

No One Montgummery: A few were interested in what they had to say, not surprising, work at the Mill is hard, promises of an easier life will get anyone to listen. But their recruitment was wrong, goes against everything we believe in. The Sect are not kind people, their 'One Life' wasn't around on ancient earth, it doesn't make sense to have them here. The ideal of Little Earth is being ruined just by their presence.

No One Montgummery: I asked my boss at work, spoke to a few officials in City Hall, even tried to get a meeting with the Mayor himself, but was pushed back. They wouldn't even answer my questions, kept on telling me that the Prometheans are 'kindred spirits' and how we have a lot in common, a bunch of gobbledygook if you ask me.

No One Montgummery: Then I was at the Mercury one night, having a few drinks, I think Evan and Chantel were there. When I was walking home, I was picked up by a couple of goons and brought here. They told me I was banished for 'Crimes against Community' and not welcome back on Little Earth! Been here ever since…

No trial:

Me: No trial? That's not right!

No One Montgummery: There are no trials here. The Major and his posse judge and convict you in private. We don't have a say on the matter.

He pauses and strangely looks upwards and around, shaking his head in disbelief.

No One Montgummery: My charges were 'speaking out against the Mayor', 'unfriendliness to neighbors' and general disruption. Maybe I said a few words about the Mayor that I shouldn't have, but how was I causing disruption? Which 'neighbors' did I upset? It doesn't make any sense.

Charge:

Me: On what charge? All you did was ask questions.

No One Montgummery: I was convicted on 'speaking out against the Mayor', 'unfriendliness to neighbors' and general disruption. Maybe I said a few words about the Mayor that I shouldn't have, but how was I causing disruption? Which 'neighbors' did I upset? It doesn't make sense.

He pauses and strangely looks upwards and around, shaking his head in disbelief.

No One Montgummery: No warning, no trial, nothing. The Major and his posse judge and convict you in private. We don't have any say on the matter.

Either choice continues:

No One Montgummery: Why are you interested in the Promethean Sect anyways?

Anima:

Me: Anima hired me to investigate. Their cloning equipment has been damaged a few times, they think the Prometheans are behind it.

No One Montgummery: Good to hear! Being an outsider and working for an ace company, you should be fine, worst they can do to you is make you sign a waiver and deport you.

Helping:

Me: Helping out a local. The Cloning Facilities she runs have been damaged a few times, we think the Prometheans are behind it.

No One Montgummery: I have never heard of an outsider being this kind and helpful, nevertheless be warned, don't get her involved in this. The consequences for locals are harsh. Outsiders are treated differently. The worst they can do is make you sign a waiver and deport you.

Either choice continues:

He stares at you fiercely, his eyes glaring with an inner fire.

No One Montgummery: Don't make my mistakes! Get proof if you want to accuse them of anything. Even better if you can get a public confession. Those Prometheans are an arrogant bunch, I know they don't respect our ways, if you can get others to see that, even a few, it will help sway the locals' opinions against them.

  • Leave the observatory.

You thank Gummy for his story and advice, and start to make your way outside.

No One Montgummery: Good luck my friend. You've given me a little hope in these dark times. Maybe… just maybe, if you manage to find anything, change things a little bit at the very least, I might have a chance to get back to Little Earth.

He actually is smiling for the first time since you met him, just the possibility, however faint, of some hope easing his burdens. Waving bye, you head back to the streets of Nowhereville.

You hope that that 'Flo's' friend at The Royal Bank of Little Earth can help with your investigations.


After visiting both the Bank and Sick Bay:

  • Look for the third Promethean.

Having spoken to Flora's friends, you decide to find out more at the Port.

Go to the Port.

Next area: Port, L 726-8 Jump Gate

  • Find the Promethean.

The Port is fairly unremarkable in its design. It is built out of bland, reinforced materials which act as further protection if the force field around the Port ever fails. Signs for the other sections are all clearly marked and easily accessible, provided you’re willing to bypass several insistent Roswell Division greeters.

One of those very representatives seems to have slipped, accidentally throwing pamphlets and brochures into the air. You watch as they silently float down all around the fallen man.

Scan:

Looking through the mass of people, it is hard to spot anything, especially a single individual. Try as you might, searching for the third Promethean is proving to be difficult.

Help:

You approach the fallen man and offer your arm to help him up.

Joel Quincey: Thank you very much. Very gallant of you.

He takes your hand and pulls himself up to his feet. He starts to collect some of the papers from the floor, gathering them up in an untidy pile.

Joel Quincey: I guess I don't need to explain the Roswell Division to you ser, the aid you have offered indicates you are one of us in spirit, lending a helping hand as we do.

OK:

Me: Are you ok? Did you stumble or slip?

Joel Quincey: Slip?! No I was pushed by an eager beaver, in a rush obviously, he just barged into me and carried on. He didn't even stop to apologize, very rude indeed. I thought those Prometheans were nicer folk.

Looking:

Me: I'm looking for someone, maybe you've seen him around the Port?

Joel Quincey: Who are you looking for? I've been here all day, seen a lot of people come and go.

Me: A Promethean with red hair.

Joel Quincey: That's the man who pushed me over! He was in a rush obviously, just barged into me and carried on. He didn't even stop to apologize, very rude indeed. I thought those Prometheans were nicer folk.

Either choice continues:

Where:

Me: Where did he go?! Did you see which direction he ran off to?

Joel Quincey: Yes, he rushed towards the Interstellar Shuttle terminal.

Not good people:

Me: They are not good people friend, take it from me, I've heard bad things about those Prometheans.

Joel Quincey: I appreciate the warning, if go towards Interstellar Shuttles, you'll find the man that knocked me over.

Either choice continues:

  • Run to the terminal.

You rush off towards the terminal, hoping it's not too late.

Go to the Interstellar Shuttles.

Next area: Interstellar Shuttles, L 726-8 Jump Gate

  • Search the area.

The ports are teeming with people. It is a sea of hats. Only "strangers" as the Little Earther's dub them do not sport any. Easily the busiest part on Little Earth, the terminal for Interstellar Shuttles is full of people in transit to someplace else. You look through the departures to the YZ Ceti system, scanning the queue to find the red-haired man. You can't see him anywhere and move onto the next section.

The lines for the Sol system are even longer, with lots of travelers waiting to board the ready shuttle. Luckily, the queue doesn't seem to be moving quickly, giving you more time to look through the crowd for the Promethean.

You spot him waiting in line, his green and beige clothing standing out in the queue. He is nervously pacing side to side, staring forwards at the shuttle. You approach him.

Promethean:

Me: You're a Promethean, right? Yeah, you must be, all of you dress the same, those green and beige clothes are a total giveaway.

Brother Rufus: Yes I am, what do you want?

Do I know you:

Me: Hey, do I know you? You look really familiar… the red hair, those clothes, you really stand out, hard to miss in fact.

Brother Rufus: No no, just go away! I don't have time for any of this.

Either choice continues:

  • "Weren't you at the Cloning Facility earlier?"

Me: Weren't you at the Cloning Facility earlier? I have a feeling you're the guy I'm looking for. Catching you is worth a lot to some high profile people… off-station people, if you get my meaning.

His eyes widen, stares straight at you and takes a step back, bumping into a family. He pushes the father on you and picks up the child, holding him in front of his body.

Brother Rufus: Stay away from me! Stay back!

The father stumbles, knocking you further back. The Promethean takes a quick look around, eyeing the exit, and throws the child in the air. He starts to run towards the Port.

Catch:

Everything moves in slow motion. The boy is floating through the air, kicking and screaming. You dive forward with your arms stretched out. Catching him just in time, you use your body to break his fall.

You check on the boy, making sure he's ok. His parents rush forward and grab their son, hugging him close. Standing up, you see the Promethean rushing off.

Run:

You sprint after the Promethean, the path clear of travelers due to his frantic passing. He runs towards the exit, heading away from the shuttle terminal.

Go to the Port.

Next area: Port, L 726-8 Jump Gate

  • Follow the man.

He rushes away from you, able to gain some speed as the crowds have thinned. He looks to be heading towards the way out of the Port.

Shortcut:
(Agility check)

Failure

Between you and the exit is a pile of crates, stacked high. You look for a way to get up on top, but can't find a route. Keep trying.

Success

The Promethean looks to be running past a large pile of stacked crates, but you see a route over them that gets close to the exit. Gaining speed, you run off to the left, straight at the crates, nimbly jumping on each one, getting higher and higher with each step.

Carefully balanced, you make you way over the top of the stacked crates. You see the man turning the corner, and will soon be right under you. You wait for the right moment.

As he gets closer, you tense up, ready to leap down on top of him.

You jump down and tackle him, grabbing his body and pushing him to the ground violently. He lies there unconscious. In the fall, the contents of his pocket slip out, revealing a couple of amygchips. The man you helped up earlier runs up to you.

Joel Quincey: Oh jeepers!

Chase:
(Strength check)

Failure

You sprint after the man, but despite your efforts, you're not getting closer. Try harder.

Success

Chasing after the Promethean, you kick your legs with all your strength, closing down the distance. He runs past a large collection of crates and takes a sharp left, heading to the exit.

You're getting closer and he knows it, his glances back showing his strain. Up ahead you see the man you helped earlier.

Joel Quincey: Oh my, what's going on?! What are you doing? Oh no, not again…

The Promethean knocks the man over as he rushes past, slowing himself down just a little. This delay gives you the chance you needed.

You jump and tackle him, grabbing his body and pushing him to the ground violently. He lies there unconscious. In the fall, the contents of his pocket slip out, revealing a couple of amygchips.

Either success continues:

  • Shout out for Security

Me: Security! Security!

A guard rushes forward to the both of you.

Me: Go get Cliffton Matthewson now! I've caught this thief and vandal that he's looking for.

The guard runs off with a small crowd has gathering nearby watching the scene. The Roswell Division greeter approaches you.

Did you see:

Me: Did you see what happened? Everything that happened. I tackled him and those fell out of his pocket?

You point towards the amygchips on the ground.

Joel Quincey: Yes, I saw it all. What are those?

Fine:

Me: No, I'm fine. Thanks. Just need Security to get here before he wakes up.

Joel Quincey: So you got your guy huh? He was running like mad! What are those things that fell out of his pocket?

He points at the amygchips on the ground.

Either choice continues:

  • "They are amygchips."

Me: They are amygchips, stolen from the Cloning Facility, after he broke in and trashed the place.

Joel Quincey: Oh jeepers! That's not right at all. No one should act like that.

  • "Will you tell Security what you saw?"

Me: Will you tell Security what you saw? I need an eye-witness to back me up, Safety Services will listen to you.

Joel Quincey: Of course I will. Stealing is a serious crime and you apprehended this thief. Good work!

You nod at the compliment, giving him a smile, you might as well join in with rest of the grinning locals. You sit on the still body of the Promethean, uncomfortably waiting under the gaze of the gathered group of people.

  • Give a report to Cliffton Matthewson.

After a segment, the guard returns with Cliffton Matthewson and a couple of other officers. The crowd moves aside to let them through. He walks straight up to you with an angry look on his face.

Cliffton Matthewson: What did you do? Why have you accosted this Promethean?

Cameras:

Me: Check the cameras. All I did was ask him a question and he attacked a family at the shuttle terminal and ran away. I had to chase him down.

Cliffton Matthewson: We will, don't you worry about that. If what you say is true, we'll see it.

Thief:

Me: I caught the thief and vandal of the Cloning Facility. These fell out of his pocket.

Joel Quincey: Cliff, I saw it happen. When the Promethean was tackled to the ground, those strange chips slipped out of his tunic.

Cliffton Matthewson: Quiet Joel! Let us handle this.

Joel Quincey: But Cliff, this Promethean broke the rules, stealing is a Crime against Community.

Cliffton Matthewson: Nothing is that simple Joel, Safety Services will take care of this now.

You notice that Cliffton is looking at the gathered crowd, seeing all their worried faces. The level of scrutiny here in public making things difficult. He shouts at the two other officers to pick up the Promethean, and he himself grabs the amygchips from the ground. He stares at you.

After you've seen both branches:

Coming:

Me: I'm coming with you. I want to know what he says when he gets his senses.

Cliffton Matthewson: Fine, follow us to the Security Office, we'll continue this over there.

Interrogate:

Me: I want to interrogate him myself. I have questions and I'm still under contract.

Cliffton Matthewson: Fine! Just follow us to the Security Office and stop making a scene.

Either choice continues:

The officers start dragging the Promethean between them, a slow walk towards the exit. You follow in step next to Cliffton. Joel, the Roswell Division greeter, is seen going around the spectators, eagerly exaggerating his story, telling all that will listen how you have upheld the values of the station, catching this criminal.

Joel Quincey: See you soon <name>, may the teachings of our founder Lamb guide you! Thank you for your service!

A few of the people nod in agreement, some even wave and grin fondly at you. Seems like the public display may have helped your cause.

Go to Security.

Next area: Security, L 726-8 Jump Gate

  • Join in the interrogation.

Once you get inside the Safety Services office, it's evident that the news of the incident at the Port has spread. Several people are inside and you recognize the staff from the Sick Bay and Mike, along with a few others. You say hello and follow Cliffton to his desk.

The officers place the slumped Promethean on a chair, making sure he doesn't fall off. Cliffton takes his seat and opens up his holo-screen, checking camera footage of the Port. You watch as he sees what happened in the queue at Intersteller Shuttles, shaking his head as he views it.

He gets up and approaches the Promethean, taking out some smelling salts from a drawer. He places them under the nose of the unconscious man, who instantly reacts to the odor and wakes up.

Cliffton Matthewson: Brother Rufus, can you explain yourself? What happened at the Port?

The groggy Promethean looks around and spots you, raising his arm to shakily point at you.

Brother Rufus: They accosted me! I demand you arrest him now.

Thief:

Me: You're a thief! You were found to have amygchips on you. Only place you could have got them is from the Cloning Facilities.

Brother Rufus: You placed them on me. You're trying to frame me!

Cliffton Matthewson: We have witnesses Brother Rufus, those chips fell out of your tunic. <name> did not plant them on you.

Brother Rufus: And you believe them? All liars, all of them.

Cliffton Matthewson: Brother please! Hold your tongue, the people of Little Earth are not liars, far from it.

Attacked a family:

Me: You attacked a family of travelers, then ran away. I had to stop you.

Brother Rufus: That's not true! You attacked me, I had to get away.

Cliffton Matthewson: We have checked the cameras Brother Rufus, we 'all' have seen and heard what you have done. <name> did come up to you, but you're the one that picked up a small child and dangerously threw him, unacceptable behavior.

The people within the Security Office gasp, all shaking their heads in shock. Cliffton sees their reactions and a scowl appears on his face. The public arena is making it very difficult to keep this quiet.

After you've seen both branches:

Trick:
(Intelligence check)

You think of a new way to approach this. Maybe you can catch him out with a ploy. You look at Cliffton and start a conversation.

Me: How much do those amygchips go for? He must be really poor if he's grabbing those for resale. The Promethean Sect must not pay well at all, if it forces their stooges to steal to get by.

Cliffton Matthewson: I suppose, but I don't know any market that handles this type of trade, aren't all those chips registered?

Me: Yeah maybe, but what does he know, probably saw a quick pay-day. Thieves like him will steal anything, maybe he has a drug habit or is addicted to the Mesh. I hear the Prometheans like their dodgy Omni Reality experiences, he seems to have a soft spot for children as you saw on the camera.

You see Brother Rufus getting more and more stressed, finally breaking.

Brother Rufus: Sell them! Are you mad? Those are chips from hell, allowing humanity to do the utmost sin. I took them to show my brothers that I have struck a blow to clones, as is the Promethean way! The idiots on this station are too warped in their dumb belief of aliens and other nonsense to even stop me.

Antagonize:
(Social check)

You decide to ignore him and speak to Cliffton instead, treating Brother Rufus as a simpleton.

Me: This guys seems too stupid, what you call 'yuck' or a 'fat head' to be able to do this. The person who broke into the Cloning Facility has to have some skills, no dumb-ass Promethean could do this.

Cliffton Matthewson: What are you saying?

Me: He must have an accomplice. This Brother Rufus is just an idiot, I wouldn't trust him to tie his own shoes.

This seems to be working, he is getting more and more irritated. You seem to have touched his pride.

Brother Rufus: Stupid?! Me stupid? I'll have you know that I singled handedly hacked those cameras and the door, it was easy! The idiots are the ones on this station, believing in weird aliens and all that nonsense.

Either success continues:

The reaction from everyone in the Security office is dramatic. Cliffton slaps his head with his hand, with the crowd all shouting in unison at this confession. The uproar is very loud.

  • Watch the chaos inside the Security office unfold.

Mike McReynolds: You heard him Cliffton! You have to do something about this or we will. Unacceptable. We all pay our Greater Good Tax, we expect a safe and honest society because of it. Not have these racist knuckleheads come and do whatever they want.

Chantel McCoy: Yeah Cliffton, how can you just sit there. This pathetic man has just insulted our way of life, I for one will not go back to work until this is taken care of. The Mayor needs to know about this!

With everyone shouting at Brother Rufus and Cliffton, you sense that this could not have gone any better. You doubt anyone on this station will trust the Prometheans again, however many 'donations' they make in the future.

Cliffton Matthewson: Brother Rufus, your actions have been inexcusable. I will be reporting this to the Mayor and your superiors. You have left me with no choice. You are banned from this station for life! I will inform the Consortium of your crimes and will push for prosecution once you return to Daedalus. I will not have your presence here any longer. And your brothers need to explain themselves before ever returning.

Cliffton turns to you.

Cliffton Matthewson: I think you've done enough here. Thanks for catching this man before he could do any further harm. Here, take these, not our property to keep.

He hands you the amygchips and shakes your hand, more for 'show' than actually meaning it.

Thanks:

Me: Thanks, I suppose. I just did what I could.

Chantel McCoy: Thank you <name> for your help!

Evan Myles: You are truly a friend to this whole station.

Mike McReynolds: Don't you worry, we'll make sure that Cliff here tells the Mayor about this.

You see Cliffton angrily walk to Brother Rufus and grab him off his seat. Clicking his fingers, two other officers come and together they escort the Promethean out of the office.

You follow them outside, waving goodbye to the locals and make your way to Long Life Industries.

Leaving:

Me:

Head to the Cloning Facility.


Quiet:

You stay silent, waiting to see how the interrogation goes.

Cliffton Matthewson: Brother Rufus, your actions have been inexcusable. I will be reporting this to the Mayor and your superiors. You have left me with no choice. You are banned from this station for life! I will inform the Consortium of your crimes and will push for prosecution once you return to Daedalus. I will not have your presence here any longer. And your brothers need to explain themselves before ever returning.

Cliffton gives the Promethean a stern look, cutting off any response. Some of the others chime in.

Mike McReynolds: You're going to let him go?

Evan Myles: This can't be, he broke the rules.

Cliffton Matthewson: Please calm down Mike, Evan. This is a Security issue, not something open to debate. If you would please leave now. You know what we do with outsiders. We send them off and inform Consortium officials of the situation. I will get in touch with the Security team on Daedalus myself. Now thank you.

Cliffton herds the gathered crowd away, out of the office. He then turns to you.

Cliffton Matthewson: If I could have a private word with you <name>?

Listening:

Me: I'm listening, go ahead.

Cliffton Matthewson: Well, just wanted to say thank you for bringing this to my attention as you did. Better I handle this than anyone else. I would like to offer you a reward for your actions, as long as you don't report this back to the Anima Foundation. How does a thousand credits sound?

[[#sounds-great]]Great:

Me:

No:

Me: No I'm good, thanks. I think I'll be leaving now. Can I have those amygchips?

Cliffton Matthewson: Fine, here you go. Don't get in any trouble, we'll be watching you.

He hands you the chips, turns away to walk back to Brother Rufus and grabs him off his seat. Clicking his fingers, two other officers come and escort the Promethean out of the office.

You make your way outside, time to go back to Flora.

Go to the Cloning Facility.

All paths continue:

Next area: Clones, L 726-8 Jump Gate

  • Report back to Flora Robinson.

Inside Long Life Industries you notice that Flora has done a good job cleaning up. Most of the mess is cleared away, with the floor shining clean. She spots you and runs over.

Flora Robinson: You're back <name>. What news?

Good news:

Me: Good news. I figured out who was behind the attack on your shop.

Found the Promethean:

Me:

Either choice continues:

You hand her the amygchips. You explain how Brother Rufus, a Promethean, was responsible. He will be deported from the station as soon as possible. The risk of another attack has been eliminated, for now.

Flora Robinson: Oh gosh! Thank you for helping me with this. I don't know what I would have done without you. I will inform Anima immediately, they'll send you a reward for catching the man and for returning the property. You are welcome back anytime!

Me: All in a days work. See you around Flora.

Flora Robinson: My friends call me 'Flo' Shadow and you, more than anyone, can call me that anytime! Hope to see you soon.

You wave goodbye and make your way out the store.

  • Check your CORETECHS.

As you walk out the Cloning Facility, you hear a ping on your CORETECHS and check to see that your credits are being transferred.

Mission success

You have received 400.00 credits.

Maybe it's a good time to try one of those milkshakes everyone is going on about.

Mission success

You have completed the "One Life on Little Earth" mission.

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