Port Technician
Description
Learn everything there is to know about maintaining space ports, until you eventually learn to repair jump gates.
Statistics
Primary: stamina
Secondary: strength
Ranks
Rank | Title | Credits | Bonds | Prerequisites | Perks |
---|---|---|---|---|---|
1 | Ship Wipe | 12.5 | 0 | ||
2 | Refueling Tech | 46.00 | 0 | ||
3 | Ship Inspector | 100.50 | 10 | ||
4 | Apprentice Ship Technician | 174.00 | 10 | ||
5 | Ship Technician | 267.50 | 20 | ||
6 | Nav System Specialist | 379.50 | 20 | ||
7 | Hull Integrity Specialist | 511.00 | 30 | ||
8 | Shipwright | 658.00 | 30 |
Tasks
Go to the different areas of the station to complete your career tasks. In time, your great work performance will be rewarded with a promotion and a better salary. But be careful! Failing your tasks too often can keep that promotion out of reach, and if the task is illegal or dangerous, you might find yourself in trouble if you fail.
The lower the pay of the task, the easier it probably is to do.
Name | Rank | Bonus | Primary Stat | Area | Success | Failure | Risk |
---|---|---|---|---|---|---|---|
Polish a ship | 9.00 | stamina | Port | The ship's hull shines like new. | |||
Scrub rust off a ship | 9.00 | stamina | Port | The chemicals you're using are pungent but they seem to do the trick. The rust spots wipe away clean. | |||
Refuel a ship | 24.00 | strength | Port | You drag the heavy hoses to the ship and attach them to a ship. Soon, the ship is refueled and ready to fly. | Your hand slips and you drop the heavy hose, spraying fuel all over the deck. | Sick Bay | |
Mix batches of fuel | 26.00 | stamina | Docks | You carefully mix the solution, making multiple batches of fuel needed to power a starship. | You're not careful enough and something goes wrong. You try to run before the mixture explodes. | Sick Bay | |
Cut the fuel with another liquid | 27.00 | intelligence | Local Shuttles | You get a nice price for the fuel you were able to sell on the side. | You cut the fuel too much and it damages the engine. | Brig | |
Falsify departure permissions | 39.00 | social | Docks | A captain bribes you to let their poorly maintained ship pass launch checks. | Another inspector takes one glance at the ship and overrides your permissions. | Brig | |
Inspect Cargo | 39.00 | intelligence | Shipping Bay | Everything seems to be in order and matches what's listed on the ship's manifest. | You erroneously label some cargo as contraband. The guards aren't too happy when they discover your mistake. | ||
Run pre-flight checks | 39.00 | stamina | Local Shuttles | The pre-flight checks take forever, but everything seems to be in order and the ship is good to go. | You rush through your checks and miss a vital error. The ship has return to port. | ||
Make supervised repairs | 54.00 | strength | Port | You successfully repair a ship under the watchful eye of a senior technician, lifting heavy plates of metal and bolting them in place. | You botch your repairs and your supervisor takes over. | ||
Study repair manuals | 54.00 | stamina | Anywhere | You review some repair manuals on your slate. They are tedious, but you pick up some new tricks. | You nod off while reading and can't recall a single word. | ||
Repair a ship | 69.00 | strength | Port | You make vital repairs to a damaged ship, bolting down thick panels and installing heavy parts. | You screw up your repairs and the ship has to delay its launch. | ||
Run a full-ship diagnostic | 69.00 | stamina | Port | The diagnostic takes forever and seems like it's going to drag on forever. Finally you get a report that everything is shipshape. | The diagnostic takes forever and you drift off to sleep and have to start over. | ||
Train a tiresome apprentice | 69.00 | stamina | Port | Your apprentice is unruly at first, but you wear them down with your patience. They learn a lot under your guidance. | The apprentice tries your patience and you end up snapping at them. Your superior officer is displeased. | ||
Sell ship parts on the side | 81.00 | agility | Ruins | You pull some loose parts off the ship and quickly stuff them in your pocket. It doesn't take long to find a buyer. | The ship's captain catches you in the act and hollers for security. | Brig | |
Install a navigation system | 84.00 | stamina | Port | Installing the new navigation system is tedious work, requiring multiple reboots, but you finally get it done. | The new nav system is complicated and requires multiple reboots. You get impatient, skip a step, and have to start all over. | ||
Install heavy research equipment | 84.00 | strength | Port | The research equipment calls for a deft hand and is heavier than you expected. You get it into place and set up with no problems. | The research equipment is delicate and heavy. You drop a piece and the ship's captain kicks you off her ship. | ||
Update a ship's star map | 84.00 | intelligence | Port | You load the latest star charts into the ship's navigation systems. | You accidentally upload an outdated star map. | ||
Perform hull integrity tests | 99.00 | stamina | Port | The tests are slow going and take a long while. Finally, you spot some potentially critical hull fractures that need to be repaired. | Your attention drifts and now your calculations don't look right. Are you sure you checked your numbers? | ||
Supervise a hull replacement | 111.00 | strength | Port | Your team installs a new hull, maneuvering the heavy plates into position. The ship is ready to fly again. | Your botched management leads to an accident as a heavy plate crashes to the ground. Your team leaves a dent in the ship you're working on. | Sick Bay | |
Design a ship module | 114.00 | intelligence | Anywhere | You draw up blueprints for a new type of ship on your slate. | You have a good idea for a ship, but you can't pull your thoughts together. | ||
Haul materials from a decommissioned ship off to be sold | 114.00 | strength | Port | You drag a huge cargo of ship parts away from the ship. You sell the hull paneling from an old, decrepit starship at a high price. | The parts you salvaged are too heavy and you can't get the cargo to budge. | ||
Supervise the construction of a ship module | 114.00 | stamina | Shipyard | Under your leadership your construction team slowly, but efficiently assembles a first rate starship. | Your leadership is muddled at best and even after long hours, your work crew doesn't get the ship done on time. | ||
Enter an advanced apprenticeship | 129.00 | stamina | Port | You impressed your mentor with your excellent ability to retain facts about theoretical ship design theory. | You couldn't keep up with your mentor’s light-speed lessons about theoretical ship design. | ||
Train to strip and salvage ships | 129.00 | intelligence | Anywhere | You completed your apprenticeship and earned your qualification to run salvage operations. | The intricacies of ship salvage proved too complex for you. | ||
Design an illegal ship module | 135.00 | intelligence | Anywhere | Your new ship design has plenty of hidden compartments for contraband. | You catch someone peeking over your shoulder while you work and can't finish the design. | Brig | |
Supervise the construction of an illegal ship | 140.00 | social | Shipyard | You're able to convince your team to stop asking why the ship has so many hidden compartments. | The crew realizes what they're building and reports you. | Brig | |
Open a salvaging business. | 144.00 | stamina | Market | You were able to secure enough funding and support to get your own company off the ground. | You couldn't quite manage to organize all the different moving parts necessary to start a business. | ||
Round up a Crew. | 144.00 | social | Ruins | You found some solid looking wreck runners to join your crew. | Everything suddenly went pear shaped when one of your crew accessed a depressurized area and the entire vessel fell apart. | ||
Expand your operation | 159.00 | stamina | Bar | You were able to put enough profits aside to hire a second team and promote one of your wreck runners to lead it. | You were not successful enough to expand this fiscal cycle. | ||
Run your first major salvage operation | 159.00 | stamina | Ruins | You successfully stripped and salvaged a giant derelict cruiser for parts. | Everything suddenly went pear shaped when one of your crew accessed a depressurized area and the entire vessel fell apart. | ||
Hire an illegal employee. | 171.00 | social | Anywhere | Brig | |||
Run multiple salvage operations | 174.00 | social | Anywhere | You successfully coordinated and ran salvage operations on various different vessels around the system. | Multi-tasking two crews simultaneously proved too stressful and you botched both jobs. | ||
Expand your business further | 189.00 | stamina | Lounge | You were able to leverage your salvage with shipwrights on Kobenhavn and secured a long term contract. | You weren't able to secure enough of a profit margin this quarter. Business was slow. | ||
Hire a bigger crew | 189.00 | stamina | Ruins | You were able to hire another, larger, swath of employees and found yourself in charge of over fifty workers. | You were not able to find quality staff and it several old vessels are claimed by rival salvage crews. | ||
Market your salvage to Freebooters | 196.00 | strength | Local Shuttles | You found a lucrative niche market for your ship parts in wealthy Freebooters and were able to come away from negotiations unscathed. | Your attempt to market your salvage to Freebooters earned you nothing but their ridicule. They also stole your ship parts. | Sick Bay | |
Design & produce better salvaging technology | 204.00 | stamina | Anywhere | After arduous research and some field tests, you finally produced a piece of salvage tech that increased both operational efficiency as well as crew safety. | Your research proved fruitless. Back to the drawing board! | ||
Export premium parts | 204.00 | strength | Port | You were able to export and transport premium ship parts for research. | During the transport of the premium products, you accidentally damaged them. | ||
Put together a plan to expand your business to further systems | 219.00 | intelligence | Anywhere | You put together a strong business plan and salvage rotation that allowed you to expand your territory! | You were unable to expand in any meaningful way. | ||
Hire even more illegal employees | 225.00 | stamina | Ruins | You brought in a larger group of illegal employees for decreased wages without repercussions. | You amoral hiring practices earned you a bad reputation. Potential employees avoided you like a decompression. | Brig: "You attempted to hire an undercover security officer. Shamed and chagrined, you were escorted to the brig." | |
Expand into the military sector | 234.00 | strength | Security | As your company expanded, you were able to secure a contract to both salvage for and sell to military corporations. | You failed to impress the military liaisons and they rejected your business. | ||
Salvage your first war ship for the military | 234.00 | stamina | Anywhere | You and your crew were able to safely strip a derelict warship, avoiding some dangerous looking ordnance trapped in the hull. The Military pays top credit for your salvage. | Live ordnance, still trapped in the hull of the derelict vessel, proves too dangerous to circumvent and you abandon the operation. | ||
Salvage a ship in Freebooter territory | 247.00 | strength | Anywhere | You salvaged a vessel that nobody else wanted to touch as it drifted in Freebooter territory. The haul was good! | The vessel was a trap. You and your crew were left tied up and naked and all your equipment purloined. | Sick Bay: "Freebooters attacked while you were mid-salvage. You lost equipment, crew, and almost your own life but thankfully awoke in Sick Bay after someone dragged you out of danger." | |
Garner the attention of the Consortium Military | 249.00 | stamina | Docks | Your excellent military salvage garnered the attention of the Consortium Military. They may be interested in a long term contract. | Your company went unnoticed by the Consortium government, your business acumen was not savvy enough. | ||
Garner the attention of the Gaule Military | 249.00 | stamina | Port | Your excellent military salvage garnered the attention of the Gaule Military. They may be interested in a long term contract. | Your company went unnoticed by the Gaule government, your business acumen was not savvy enough. | ||
Sign a contract with the Consortium Military | 249.00 | social | Lounge | After a tough round of negotiations, you were able to reach an agreement with the Consortium Military and sign a contract with them. | You were unable to broker a satisfying contract with the Consortium Military. | ||
Sign a secret contract with the Gaule Military | 249.00 | social | Lounge | After a tough round of negotiations, you were able to reach an agreement with the Gaule Military and sign a contract with them. | You were unable to broker a satisfying contract with the Gaule Military. | ||
Absorb a rival salvage company | 264.00 | stamina | Anywhere | The business acumen and savvy you had built up served you well. The director of the rival salvage operation agreed to join your enterprise. | You couldn't make your rival see that working together was more profitable. She rejected your offer. | ||
Grow into a minor salvaging empire! | 279.00 | stamina | Ruins | You reputation grew to the point that you were able to convince a number of small operations to join your own. | Nobody showed any interest in joining you after all. | ||
Run your intergalactic salvaging empire | 279.00 | social | Anywhere | Like a squid with far-reaching tentacles of supervision, you successfully coordinated multiple salvage operations across many star systems. | However hard you tried, you just couldn't manage to turn a profit. If only more people had died in horrible space ship collisions during the catastrophe! | ||
Add security personnel to help fend off Freebooters | 298.00 | strength | Security | You added some extra muscle into your employee pool, making your crew a little too risky a target for most Freebooter pirates. | Your hired muscle turned out to be easily swayed by the prospect of joining the freebooter crew instead. Your own men and women were found bound, gagged, and robbed. | Sick Bay: "Freebooters managed to bribe your security team and they all turned on you during an ambush. You barely escaped with your life but had to regrow a limb in the Sick Bay." | |
Sabotage a rival's business so they are forced to join your crew | 315.00 | stamina | Shipyard | A series of well executed 'accidents' eventually ruined your rival's reputation to the point that, when you approached them with a buyout offer, they were forced to accept. | Your corporate sabotage was exposed and you actually lost clients to your rival. | Brig: "Security had some questions about your whereabouts during certain 'accidents' your rival suffered." | |
Bribe officials to make sure your crews always get first notice of newly discovered derelicts | 333.00 | stamina | Anywhere | You build a network of salvage informants in embassies across the galaxy. | Task failed: Rivals get wind of your plan and threaten the officials you tried to bribe. They quickly stop helping you. | Brig: "Your illicit payments do not go unnoticed. Soon, security issue a friendly, non-optional, invitation to the brig." |
Notes
- Major revamp on 2019-Jun-15, which changed payment and added many new tasks
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page revision: 49, last edited: 15 Sep 2021 10:42