Stim (medical)

Overview

The game sports a seemingly ever-growing variety of stims of the medical kind. They provide a one-time boost to your stats at the cost of a raised toxin level. With appropriate education, players can use stims even during combat.

Originally, stims boosted only one single stat. Later on multi-stims were introduced, boosting two or three stats at once. These are now called "Civilian" stims. The latest addition to the stim arsenal are military-grade stims, which boost four or all five stats at once.

Stims have four different classifications: type, tier, variant, and benefit. "Variant" indicates the kind and number of affected stats, using a binary code. "Benefit" indicates the stim's potency and toxicity. These parameters combine to form a plethora of different stims.

Stims are most effective when used by players of the same Tier. Mismatched stims (much like mismatched rations) have reduced effectiveness, along with increased toxicity.

In a galaxy where survival is far from a guarantee and more of the bonus at the end of the day, ‘on the fly’ medical care became somewhat of a necessity. The stimpack is post Catastrophe healthcare’s answer to the current clime. Utilizing a cocktail of nanotechnology and various different chemical mixtures, depending on the nature of the particular dose, stimpacks provide an almost instantaneous boost or relief in the field when proper medical care is unavailable.

Due to lack of clear standards in the naming of the stims, the names were somewhat arbitrary and led to many medical professionals being confused as to which stim to offer for a given condition. To deal with this issue, an inter-governmental agreement between the Consortium and the Gaule Protectorate developed an interstellar standard for naming of stims to reduce confusion amongst medical professionals and consumers. The name is comprised of four parts:

1 2 3 4
Sta T01 V004 6.00-0.075
Civ T04 V009 05x2-0.05
Mil T04 V029 6.34x4-0.12
  • The first part is a three-letter code identifying the "type" of stim.
  • The second part, beginning with the letter "T", indicates the "tier" of the stim.
  • The third part, beginning with the letter "V", indicates the "variant" of the stim and encodes exactly which stats are affected.
  • The last part is a medical indication of the amount of benefit the stim gives per stat.

With this naming scheme, a competent medic can quickly select an appropriate medical stim for the condition at hand. All relevant information is encoded in the name of the stim, though some might find it easier to read the stim details.

Stims, for the most part, are available for private and military use. Certain black market varieties have begun to surface but these are heavily cautioned against as no measure of quality or safety can be guaranteed.

Stim Type

The three letter code that begins the stim name indicates the type. The codes are as follows:

Code Meaning
Str This stim boosts strength.
Agi This stim boosts agility.
Sta This stim boosts stamina.
Soc This stim boosts social.
Int This stim boosts intelligence.
Civ Civilian grade "multi" stim which boosts two to three stats.
Mil Military grade "multi" stim which boosts four to five stats.

Stim Variant

The stim variant is the hardest part of the name to understand and it's one that well-trained medical professionals focus on. Each stat is given a number and, when added together, the make a unique "variant" for that sime.

Stat Value
Strength 1
Agility 2
Stramina 4
Social 8
Intelligence 16

Thus, a "variant" of V25 must be a civilian stim boosting strength, social, and intelligence, as that is the only combination of values adding to 25.

Stim Benefit

Each stat has its benefit listed here, from strength to intelligence (in the order listed above), with toxicity as the final number. If the same value is seen multiple times, it's indicated with an x followed by the number of times the stat was seen. Thus, for Civ T04-V009-10.05x2-0.05, we know that:

  • "Civ": It's a civilian stim
  • "T4": Tier 4
  • "V009": stats 1 and 8 (strength and social)
  • "10.05x2-0.05": strength and social are both boosted by 10.05, and 0.05 is the toxicity level of this stim.

Notes

  • Naming scheme was originally different: type was single, multi, or military, and benefit was minor, standard, or strong
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