The Consortium have a very tight control of the Iron Quad. Extreme security, everything from the Mesh, cargo and all personnel are strictly regulated. But when sensitive data, from this very quadrant, is intercepted on another system, a dangerous leak is exposed.
Level: 26?
Start: Antonina Samiya, Interstellar Shuttles, YZ Ceti Jump Gate
Introduction
Within the interstellar terminus, the crowds are basking from the lights hitting then refracting on the glass surfaces around them. The glow from the Jump Gate, along with bursts from the flare star, spray the walls and shuttles alike with an intense illumination.
Extreme security measures create massive queues at both arrivals and departures. Each individual and their belongings going through stringent inspection, exasperating both the travelers and the staff themselves.
A monotonous buzzing from above serves as a reminder of the constant surveillance. Several drones hover overhead, each equipped with an array of high-zoom lenses. You feel a tap on your shoulder and turn to see one of the security personnel standing there.
Antonina Samiya: Hey <name>, you're requested down at the Government Center, someone wants to speak with you.
- "Hi Antonina, remember me?" (if you've performed the "Passenger Surveillance Assistant" Side Job)
- "I'm busy."
- "How did you know I was here?"
- "Who wants to speak with me?
Me: Kinda busy right now, I have other things going on.
You walk away from the Belter woman, and hurriedly make your way to a quieter part. You have this uncomfortable feeling of being watched which you can't seem to shake off. This station gives you the creeps.
Mission failure
You have failed the "The Paper Trail" mission. You can retake this mission and try again.
Me: Hi Antonina, remember me? What's going on?
Antonina Samiya: Oh yeah, I remember you, knew that name sounded familiar. You were flagged on the system, I got a message to locate you. Some Consortium bigshot wants to have a word.
You look at her with a questioning expression, and she senses your confusion.
Me: How did you know I was here? Am I being followed?
Antonina Samiya: Visitors have to check in when they arrive, so we know everyone on this station. As to why here, you were tagged by one of the security drones.
She stares up as she says that, looking at one of the many drones hovering above. You nod, encouraging her to continue.
Antonina Samiya: I received a message to look out for you. Some Consortium bigshot wants to have a word.
You look at her with a questioning expression.
Me: Who wants to speak with me?
Antonina Samiya: Don't know, some Consortium bigshot wants to have a word. You got tagged by one of the drones and I was told to find you, give you the message in person.
You look at her with a questioning expression.
All three choices continue:
Antonina Samiya: Yeah I know, they could have called you directly, strange… But I don't ask these questions, I just follow orders. So, I was instructed to tell you to head to the Government Center and state your name at the reception, they'll direct you from there.
Me: Thanks, I guess I'll head there and find out myself what this is all about.
As soon as you thank her, she nods and turns around, heading back to the chaos of arrivals. She joins the security staff checking on each and every individual coming through.
You make your slow way out of the interstellar terminus, curious to discover who wants to have a word with you.
Go to the Government Center.
Next area: Government Center, YZ Ceti Jump Gate
- Go to the reception.
Inside the impressive Government Center, visitors and staff scurry about a large entrance hall. Several floating holo-signs direct the crowds to the various services within.
In the center of the room, under the hovering "Reception" sign, is a circular high-desk. Barely visible within is the back of a head, messy dark-hair, bent down working on something.
You reach the reception and sitting, crouched inside, is a small Harsene man. He's busy carefully folding paper into hand-sized shapes. The intricate models mainly resemble animals from ancient earth. As a family walks by, he picks up one of the finished ones, a mouse, and hands it to a little girl. Her eyes light up with joy and she skips away. The man spots you waiting there.
Tyko Brigit: Oh my, didn't see you there. Sorry to keep you waiting. My name is Tyko Brigit, what can I do for you?
Me: What are those paper things you're making?
Tyko Brigit: Oh these? Just something I picked up a while ago. It is called origami, created by the Japanese of ancient earth. I believe it is the art of folding paper, though not sure if what I do is considered art in any way.
The man is being modest. Each of the completed pieces look meticulous and elaborate. He smiles as you stare at his work.
Tyko Brigit: I usually make them for the children coming through, my way of helping out, bringing a little joy to the visitors to the station. At the end of the day, I put all the ones I've finished up here, available for anyone who wants them. They seem to be quite popular, I even have people on this station asking me for lessons on how to do it, if you could imagine that!
He proudly shows you his designs, each a different animal, all carefully and delicately assembled. There seems to be markings on the paper itself, some with what looks like paint, others with words written in a stylish font. He follow's your gaze, catching your curious inspection of the paper.
Tyko Brigit: Yeah, all the paper is used, I couldn't afford the real thing myself. Faux-paper from Little Earth is really expensive, but I got lucky. These are brought over to me instead of going to the incinerator, would be such a waste to burn them. It doesn't bother me that they have unfinished poems or drawings on them, in fact makes it even better. Imagine me of all people, turning someone else's trash into these little things of beauty. Just the idea I've given a kid or anyone some joy makes me feel all warm inside.
His Harsene eyes well up a little, obviously very passionate about his hobby and the little creations. You give him a moment, before politely coughing to snap him out of his daze. He does a quick double-take, as if suddenly realizing his surroundings. He places the origami piece he was showing you down and repeats his question from before, asking if he can help with anything.
Me: I've been told to come here to see someone. My name is <name>.
Me: I was requested to come to reception. My name is <name>.
Either path continues:
Tyko Brigit: Ok, let me check here.
He looks down below the surface of the high desk, with the glow from a holo-screen reflecting on his amber eyes.
Tyko Brigit: Ah yes, Agent Cruise has asked for you. Please wait a moment while I call for an escort.
He stands up and motions at one of the security staff. A tall and heavily armed guard approaches the reception.
Alf Minerva: Hey Tyko, what do you need?
Tyko Brigit: Hi Alf, can you show <name> to the conference room at the back.
You see the guard nod at Tyko and turn towards you.
Alf Minerva: Ser, if you would please follow me.
The tall guard waits politely for you, then heads down one of the many corridors leading away from the entrance hall. You walk past several offices and see groups of Consortium staff busily going about their work. Eventually you reach a set of doors. The guard knocks and peeks inside.
Alf Minerva: Agent Cruise, I have <name> here to see you. Shall I send them through?
You hear a response from within and the guard moves to the side, indicating that you should enter.
- Speak with the Agent.
You walk into a large conference room, but notice that most of the furniture has been moved to one side, creating space for several large holo-screens and single desk with a short man sitting behind it. As soon as he sees you, he gets up and motions towards two seats placed in front of the projected panels. He asks the guard to shut the door for some privacy.
Ethan Cruise: Hi, <name>, thank you for coming to see me. My name is Ethan Cruise, an agent for Department Z, I'm sure you've heard of us. Please have a seat, there's a matter I would like to discuss with you, quite possibly you could help me with a delicate situation we have here.
You take one of the seats offered, and he sits opposite you. Being right next to the monitors, you can clearly read the details, headings of "Inspectors", "Suspicious Movements" and "Possible Leaks" for each of the different holo-screens.
Me: Department Z can't handle this themselves?
Ethan Cruise: Unfortunately I am unable to resolve the issue we have, and we're under significant time restraint for results. The fact is, we need a non-partisan individual to help us out, one that can follow up any clues, where-ever that may lead, Consortium, Gaule or anything else. This is where you come in, as a purely third-party investigator, you may see things we have missed.
Me: Why me? How come you need my help?
Ethan Cruise: An operative of ours, Lucy Cohn, told us that you have helped her in the past. She gave a high recommendation of your abilities, and equally important, you are not officially connected to the Consortium. We need a non-partisan individual to help us out, one that can follow up any clues, wherever that may lead.
Either choice continues:
Me: Isn't everything on this station monitored? Between the cameras, drones and required security checks, there can't be much that you're not aware of?
Ethan Cruise: That's exactly the problem! We monitor everything, the cameras and security checks are just a small part of what we do, even the Mesh and other transmissions are regulated on our end, nothing, and I mean nothing, leaves this system without our knowledge, well at least that's what we thought.
While he is a short man, you get the impression that he rarely asks for assistance, his whole demeanor is brimming with quiet confidence. It seems that his pride has taken a hit, giving you the feeling that he is more annoyed than desperate. He goes on.
Me: So, what's the delicate situation that you need my help with?
Either choice continues:
Ethan Cruise: About two tenspans prior, we intercepted a transmission in Alpha Centauri between Gaule agents related to this system. I was sent here to investigate whereupon we doubled our security, spending more of our resources to check on everything leaving this station. Then a few days ago, one of our operatives reported that they encountered a Freebooter selling information in the Barnard's Star system, classified data from here that managed to get out, despite our increased security efforts.
He gets up, and starts pacing in front of the three large holo-screens, pausing slightly at each one, as if hoping that something new will appear. He turns to you and continues.
Ethan Cruise: We have a leak in our security network and I cannot figure out what it is. If it's a mole, we will need to find them quickly and quietly. If it's a leak, we will need to fix it immediately. I need results and soon, or we will be forced to shut off this system.
Me: What was the leaked information?
Ethan Cruise: Both times it was detailed information on military assignments within this system, names and length of deployment. Our inner station activity is highly sensitive. The fact that we have a breach in security is very worrying. This could lead to a dangerous situation, not to mention a scandal if classified data is leaked.
You listen on, watching him walk from one holo-screen to the other as he tries to mentally connect things.
Ethan Cruise: Initially we thought it was Gaule inspectors, but they have limited access to this system under the Accords. Besides, we monitor everything they see and report. The intercepted information had data on all four of our stations in YZ Ceti, with a level of detail they wouldn't know.
Me: Do you have any suspects at this time?
Ethan Cruise: Initially we thought it was Gaule inspectors, but they have limited access to this system under the Accords. Besides, we monitor everything they see and report. The intercepted information had data on all four of our stations in YZ Ceti, with a level of detail they wouldn't know.
You ask what the intercepted information entailed.
Ethan Cruise: Both times it was detailed information on military assignments within this system, names and length of deployment. Our inner station activity is highly sensitive. The fact that we have a breach in security is very worrying. This could lead to a dangerous situation, not to mention a scandal if classified data is leaked.
Either choice continues:
He walks past the large screen showing the inspectors itinerary, and stands in front of the other two, staring back and forth at each one. He continues.
Ethan Cruise: We believe the Gaule are behind this and have increased our security measures. We scan their diplomatic mail, their personnel movements, all communications, everything! The amount of correspondence with the embassy on L 726-8 Jump Gate is insane. Stacks of faux-paper are sent here, used for their mandatory art and culture classes. Everyday they're shipping out paintings, poetry, even smogging love letters, burdening us with scanning it all and so far we have found nothing.
Me: Have you spoken to the Gaule directly about this?
Ethan Cruise: We haven't had any official talks but I'm sure they have noticed something is up. They've complained on several occasions about the new security measures and we've limited their contact with the inspectors that transit through here from Cape Verde and Asimov stations. You could try speaking with Sophie Loiseau, the cultural attaché at the Embassy. She's ex SAG, so be careful. Unlike the other diplomats, she's a master of subterfuge, I doubt you'll get any information from her.
You prod him for any more information, questioning if any of the Consortium guards could be responsible. He thinks about it for a moment, finally answering.
Ethan Cruise: It's highly unlikely. All our security staff here have been fully vetted. I doubt any of them would be the mole, though speaking to them might help. There could be incidents they left out of their reports, whether on purpose, or because they didn't think it was relevant. You could speak with Alf Minerva, who escorted you here and Siv Havva at the Port.
You make a note of the various security staff and their locations in case you decide to speak with them. You ask him if there's anywhere you should should start your search, any curious detail that you can investigate.
Ethan Cruise: According to surveillance, a few Gaule staff and others frequent the Ruins on this station quite regularly. I have sent security drones to monitor, but their movements are restricted due to the debris. The reports from the guards sent to investigate have been relatively light on the subject. Maybe you could start there?
Me: Where should I start my search? Anything that needs further investigation?
Ethan Cruise: According to surveillance, a few Gaule staff and others frequent the Ruins on this station quite regularly. I have sent security drones to monitor, but their movements are restricted due to the debris. The reports from the guards sent to investigate have been relatively light on the subject. Maybe you could start there?
You prod him for any more information, questioning if any of the Consortium guards could be responsible. He thinks about it for a moment, finally answering.
Ethan Cruise: It's highly unlikely. All our security staff here have been fully vetted. I doubt any of them would be the mole, though speaking to them might help. There could be incidents they left out of their reports, whether on purpose, or because they didn't think it was relevant. You could speak with Alf Minerva, who escorted you here and Siv Havva at the Port.
You make a note of the various security staff and their locations in case you decide to speak with them. As the Gaule are the prime suspect, you ask if they have been questioned directly about this.
Ethan Cruise: We haven't had any official talks but I'm sure they have noticed something is up. They've complained on several occasions about the new security measures and we've limited their contact with the inspectors that transit through here from Cape Verde and Asimov stations. You could try speaking with Sophie Loiseau, the cultural attaché at the Embassy. She's ex SAG, so be careful. Unlike the other diplomats, she's a master of subterfuge, I doubt you'll get any information from her.
Either choice continues:
- Finish up with Agent Cruise.
Agent Cruise walks over to his desk and sits down behind it to access his terminal. You notice a selection of those folded paper models placed on his desk, but besides that, very few personal items. Looks like this is just a temporary office. He finishes up quickly and turns to you again.
Ethan Cruise: I have just sent through to your CORETECHS security clearance in case anyone questions your authority when going around the station. But until we find out more information, we only speak face to face, no calls between us. I won't be taking any risks until we have some information regarding the source of the leaks.
You see him click a button on his wrist, and within moments the security guard that brought you here knocks at the door and opens it.
Ethan Cruise: Alf, please escort <name> back to the entrance hall.
Agent Cruise walks you to the door, having a quick word with the guard before he waves you both off.
Ethan Cruise: Alf, have a look at what Tyko has made today. Ask him if he's made a "seal" today, I need one for my collection. Good luck <name>, I expect to be hearing from you as soon as possible.
As you make your way out of the room, you see Agent Cruise has returned to the holo-screens and continues his relentless pacing between them before the guard closes the door shut. You head back through the corridor towards the reception of the Government Center. You strike up a conversation with the guard as you walk.
Alf Minerva: I see Agent Cruise has got you working for him. He's a nice guy, better than most of the DZ operatives I've met before.
Me: Have you seen anything strange going on around here? Even something minor, or just weird?
Alf Minerva: Here at the Government Center? Nah, kinda boring if you're asking, nothing weird going on here. The excitement, if you can even call it that, is down at the Port, the staff there are up to their necks in security protocols, scanning everything in sight. Kinda chaotic lately, part and parcel of life in the "Iron Quad" I guess.
You sense he's being honest, his obvious signs of boredom hard to fake. You continue and ask him about the Ruins and where people are going when they go there.
Alf Minerva: Haven't been down there in a while now, they keep us fairly busy nowadays. I wouldn't say there's anything suspicious going on over there. I guess folks like to get some exercise, the Ruins being so big and all.
His response and casual demeanor seem strange. You sense he has more to say on the Ruins.
Me: I was told the Ruins are suspicious, lots of people have been tagged going through there, do you know anything about it?
Alf Minerva: Er… I don't know anything, I haven't been down there in a while, they keep us fairly busy nowadays. No free time to go for a walk, as they say.
He rambles on with a nervous response. You sense he has more to say on the Ruins.
Either choice continues:
Failure
You try and persuade the big guard to let you know more about the Ruins, but he remains tight-lipped. Keep trying.
Success
You mention to the guard that if you don't report to Agent Cruise that the Ruins are nothing to worry about, he will probably send a full contingent of troops to check it out. Might be better for everyone involved if you just investigate this yourself, this way it will be kept private.
The guard takes a moment, pondering your reasoning. It seems to have worked, as he draws a deep breath, leans in and whispers.
Success
You mention to the Alf that you have to report back to Agent Cruise, it would be a shame if you had to state that some of the security staff were not helpful, not sure if that will be taken as a sign of guilt or not.
This seems to have worked, instantly you notice a tiny bit of concern on Alf's face, and he leans in to speak with you.
Either success continues:
Alf Minerva: You didn't hear it from me, ok?! But a few people go there for some privacy in their spare time. The Cold Star and the Social Space aren't great, too many cameras, and no-one can enjoy their drinks in peace, always being reminded to finish up and go home. Some of us like to let our hair down, as they say.
You ask how to find the private area where this goes on, as you need to make sure it's not something that needs reporting. You promise to keep his name out of it.
Alf Minerva: Well, the Ruins are a big place and you have to be careful not to go to any of the dangerous parts. Keep to the left and once you see a raised ledge, climb up and follow it along. But take care, it gets a bit tight at one point, you're gonna need to squeeze through.
If you chose "What's going on in the Ruins here?":
- Thank
You thank the guard for his help, and before you leave him, you check to see if he has any further details about anything strange or unusual around here.
Alf Minerva: Here at the Government Center? Nah, kinda boring if you're asking, nothing weird going on here. The excitement, if you can even call it that, is down at the Port, the staff there are up to their necks in security protocols, scanning everything in sight. Kinda chaotic lately, part and parcel of life in the "Iron Quad" I guess.
You sense he's being honest, his obvious signs of boredom hard to fake.
- Leave the Government Center.
Once you are escorted back to the entrance hall, you say your thanks to the guard. He immediately goes to the reception desk to speak to Tyko there, who seems to have a crowd of children and families surrounding him and his folded paper creations.
Leaving the Government Center, you contemplate what your next steps will be.
- Investigate the Ruins.
- Speak with Security staff at the Port.
- Speak with the Gaule cultural attaché.
You decide to go speak with Sophie Loiseau, the Gaule cultural attaché at the Embassy.
Go to the Gaule Embassy.
Next area: Gaule Embassy, YZ Ceti Jump Gate
- Speak with Sophia Loiseau.
Walking past the armed Gaule guards at the doorway, you enter the Embassy. Amongst the orderly queues and standard activities, you notice something strange. In one corner, there's several staff sitting and sketching in a group. They are all busy drawing on stacks of faux-paper, with a couple of scantily clad men acting as their models.
While staring at the group of artists, you spot a tall and imposing Harsene lady, leaning against the far wall, her amber eyes looking at you intently. She smiles and waves for you to approach.
Sophie Loiseau: Welcome <name>, I'm Sophie Loiseau, the cultural attaché for the Gaule Embassy. What can I do for you?
Me: Hi Sophie, just wanted to introduce myself, but you seem to already know who I am.
Sophie Loiseau: The Gaule have heard of you before you got here to the Jump Gate. Let me guess, Agent Cruise sent you here?
- "He has asked me to evaluate the new security changes."
Me: He's asked me to evaluate the new security changes. Just wanted your perspective on it?
Sophie Loiseau: Ah yes, the increased security has been difficult, but we would do the same if we had something to hide. Does the Consortium have something to hide?
Her blunt response catches you off guard, but you try and save it by feigning ignorance, stating that you have no idea about Consortium secrets, nor do you care.
Sophie Loiseau: Of course, DZ does like bringing in outsiders for help, though not sure what they expect to find. As you can clearly see, we are just performing our duties, and also helping our staff with much needed relaxation through art. This station and system puts a lot of strain on our staff, my goal is to make their post as comfortable as possible. Art helps alleviate the stress of living here.
Me: Hi Sophie, just curious about this art class, not something I usually find within Embassies.
Sophie Loiseau: As you can clearly see, we are performing our standard duties and also helping our staff, with much needed relaxation through art. This station and system puts a lot of strain on our staff, my goal is to make their post as comfortable as possible. Art helps alleviate the stress of living here.
- "I guess the new security measures haven't helped?"
Me: I guess the new security measures haven't helped?
Sophie Loiseau: Ah yes, the increased security has been difficult, but we would do the same if we had something to hide. Does the Consortium have something to hide?
Her blunt response catches you off guard, but you try and save it by feigning ignorance, stating that you have no idea about Consortium secrets, nor do you care. You're more interested in the stacks of faux-paper.
Either choice continues:
- "Isn't all this faux-paper expensive?"
Me: Isn't all this faux-paper expensive? Part of the Gaule art budget I presume?
Sophie Loiseau: No expense is spared when it comes to our staff. We take care of our citizens, especially when they are stationed in such a stressful environment.
If you didn't choose "Just curious about this art class":
You don't seem to be getting any headway with her, she seems to have the upper hand on this conversation. Though the fact that stacks of paper are at both the Embassy and the Government Center is suspicious. You say a polite goodbye and make your way out.
If you did:
At that moment, somehow confirming the attaché's words, another stack of fresh paper is brought out to the budding artists. Some discard their half-finished drawings and start again on a blank page. You see a staff member going around picking up the used and incomplete sketches, taking them to another room.
Me: What do you do with the scraps? Do you throw them out?
Sophie Loiseau: No, no, that would be a waste. A lovely man called Tyko comes and collects them all. He's one of the rare talents, I'm sure you've seen his origami art, surprising for one of the Consortium to have such a gift. It is my honor to help him continue his craft, and besides, we would incinerate all our trash anyway, this is a worthwhile venture.
Me:
Either choice continues:
Me: Do you have origami classes here?
Sophie Loiseau: Not yet, but Tyko has been kind enough to give us some lessons himself, obviously through a call, it would be frowned upon if he came here to teach us.
This bit of news has caught you unaware, but could be very important. You try your best not to make this obvious to Sophie. You say a polite goodbye and make your way out of the Embassy.
You decide to head to the Port and speak with Siv Havva, one of the Security personnel.
Go to the Port.
Next area: Port, YZ Ceti Jump Gate
- Speak to Siv Havva.
You reach the Port and instantly get sucked into the chaos and noise of the busy and extremely crowded environment. Travelers are being ushered to various sections, all being scanned and pushed through stringent security checks. Unlike other stations, there seems to be a specific area for arrivals that don't pass the strict requirements for entry, with those visitors being pushed back to departing shuttles.
At one of the many terminals, you see a muscular Harsene woman with short blond hair, one of the security staff positioned here. Through your CORETECHS, you see that this is Siv Havva. You approach her.
- "Hi Siv, remember me?" (if you've performed the "Random Security Scans" Side Job)
- "Agent Cruise sent me."
- "Can I ask you some questions?"
Me: Hi Siv, remember me? I was here earlier, did a drone surveillance job for you.
Siv Havva: Yeah, I remember you <name>, also saw a message referring to you before, one of my drones flagged you at Interstellar Shuttles.
Me: Hi Siv, Agent Cruise suggested I speak with you.
Siv Havva: I know you <name>, it was one of my drones that flagged you at Interstellar Shuttles earlier. What do you need?
Me:
All choices continue:
- "Have you spotted anything suspicious?"
Me: Have you spotted anything suspicious? Something that you didn't report?
Siv Havva: Nothing obvious or I would have reported it. It's so chaotic here, not sure what you're looking for. If you want you can have a look at the terminal screen, see what the drones are spying on, maybe you'll catch something.
- Monitor the drone surveillance.
Siv Havva steps aside and allows you access to her terminal. You see multiple views from the various drones hovering up above, giving you the option to choose which one to expand and have a clearer look.
As you go through the multiple views, you see that most of the drones are specifically angling themselves to scan faces of the various visitors to the station. You will need to look around to get an overall picture of the entire Port.
You pick one of the drones hovering above the departures area and click on it for a full screen view.
- Analyze the departing travelers.
You follow the drone's view of the departures area of the Port, specifically the Interstellar Shuttles where you were previously. It moves from traveler to traveler, automatically scanning their faces and reporting back to the terminal their names and details. One by one, you see lists of people being authorized and given the go ahead to depart.
You start to notice some strange coincidences, as several people seem to be holding origami models that you recognize from the Government Center. While seeing children with them isn't suspicious, you spot a few adults with them as well and you check the terminal to see their names, with most of them being Gaule inspectors leaving the station. This seems a bit odd, but maybe the origami are just that popular. This could be something to report to Agent Cruise.
You thank Siv for the use of her terminal, and make your way out of the chaos of the Port.
You decide to go to the Ruins to investigate why it has so many visitors and what they are doing there. According to Alf Minerva, the security guard that you spoke with, it seems to be just a place for some privacy, which sounds a little suspicious.
Go to the Ruins.
Next area: Ruins, YZ Ceti Jump Gate
- Locate the narrow ledge inside the Ruins.
Having left the main edifices of the station behind, there's a stark contrast between the shiny and clean buildings of the Jump Gate, compared to the unkept and dirty corridor you are walking through now. After a short distance, the passageway begins to open up and you see a sight to behold.
The majority of the Ruins is a massive open space, slightly resembling a broken and damaged arena of epic proportions. From your high vantage point, you see across the whole open range where the roof collapsed to create this huge crater. You spot several security drones roaming around, taking advantage of the high ceiling, to hover over the entire expanse.
Remembering the advice from the guard, you make your way left, around the edge of the layered structure, carefully walking past the debris and trash. In the distance, you see two individuals, one in red clothing, stealthily walking along an elevated ledge.
You try to quickly catch up, but lose sight of the two people as you approach the narrow ledge above you. You need to make your way up there.
Figure out a way:
(Intelligence check)
Failure
You look around for a way to help you reach the ledge, but can't find anything. Keep searching.
Success
While searching for a way onto the ledge, you spot something up above. It looks like a long pole with several pipes sticking out at intermittent distances, resembling a ladder of sorts. It seems to be left there on purpose, but just out of reach. Looking around, you try and find something that can help bring the ladder down.
After a few moments searching through the rubble, you find a long piece of metal, peculiarly hooked at the end. Using it to bring the ladder down to your grasp, you then return the metal piece back to where it was found.
You climb up onto the ledge and let go of the ladder. It is attached to a mechanism that pulls it back up, out of reach for those below. You start your way along the ledge.
Success
The jagged surface provides several footholds and handgrips. Slowly and steady, you start climbing up the wall.
Within moments, you reach the top and pull yourself up onto the ledge. Standing up, you notice a weird looking pole with several pipes stuck into it, resembling a ladder of sorts. This must be the way that most people get themselves up here.
After dusting yourself off, you have a look at the makeshift ladder. It is attached to a mechanism that acts like a pulley system, allowing anyone to bring it down to use. Good to keep in mind for your return. You make your way along the ledge.
Either success continues:
- Find the private area of the Ruins.
You go along the narrow ledge for a short distance, as it starts to curve inwards, away from the open space of the rest of the Ruins. Up ahead, the ledge disappears into a wall with a small opening, too narrow for a drone to hover through, but large enough for a person to slip in.
You crouch down to crawl through the hole and start to hear echoes of loud electronic music coming from up ahead. Moving forward on your hands and knees for a few meters, the hole widens, giving you enough space to stand up again.
Eventually, as the music gets even louder, you turn a corner and enter the private area of the Ruins. It is illuminated with a red glow originating from the flare star, shining through numerous glass windows, giving it all a comforting warm feeling.
- Check out the private area.
Inside this exclusive area, you see many people, all dancing, drinking, and having a good time. Some adventurous couples have taken up in smaller enclosures, looking for some privacy.
You notice a few Gaule embassy staff mingling with the other residents of the station. Due to the loud music, you are unable to hear what the group of people are discussing, but can see that one of the newer arrivals has removed something from their pocket, showing the rest of them. You will need to get closer to listen in on their conversation.
As you're trying to find a way to get closer, another couple approaches them. You take this opportunity to inconspicuously move towards the group and find a free seat. Sitting down next to them, you manage not to draw any curious looks.
You pick up an empty glass and begin to slowly stumble your way across. Carefully not choosing a direct path, you meander through the crowds and reach close enough to the group without getting any unwanted attention. Pretending your balance is impaired, you founder towards a wall next to them and hold on with your free hand.
Either success continues:
You see them all leaning in, looking at something a Gaule woman is showing them. It is a hand-sized paper model of a type of bird, similar to what you saw at the Government Center earlier. You can overhear their conversation.
Stephanie Garnier: Hey guys, have a look. I finally made the crane yesterday! It was really difficult, took me a few lessons, but it was worth it.
Amongst the congratulations she receives from the rest of the group, you pick up on a remark from one of the others, how the faux-paper is spotless and unused. You strain to hear the response.
Stephanie Garnier: Yeah, we get stacks of new paper for our mandatory art classes and we're encouraged to use as much as we need. I kept a few to make this crane for myself, but usually we send the unfinished drawings and scraps to the sweet man who hosts the lessons.
Their conversation drifts off to other matters, with some of them walking away to the more private enclosures. As the group disperses, you move away from the wall.
- Inspect the rest of the area.
Trying to not look out of place, you slowly move around, enjoying the music and overall feeling of this private and what you deem, necessary distraction for the people here. Walking by several of the fellow revelers, you don't pick up any serious conversations. Most are just interested in drinking and enjoying themselves in peace, without any watchful eyes judging them or their actions.
Having gone through the whole area, you don't pick up any suspicious activity at all and as the drinking gets heavier, you notice several couples going off to find even more privacy. The music covers most of the noises coming from the enclosures, but you can imagine what is going on. Besides some curious information about the faux-paper, the other activities here aren’t concerning. You decide you've been here long enough, and start to head back.
- Make your way out of the Ruins.
You crawl back out the hole, onto the ledge, making your way towards the exit of the Ruins. As you approach the edge, you see the makeshift ladder from before and pull it down to easily climb off the ledge, to the ground below.
You look up and see a few drones gliding around, but otherwise nothing else. It seems that most who make it to the Ruins are back at the private party you just left. You find the corridor that brought you here and follow it back to the main part of the station.
After you have visited the Gaule Embassy, the Port, and the Ruins:
- Speak with Tyko Brigit.
You decide to head back to the Reception.
Go back to the Government Center
Next area: Government Center, YZ Ceti Jump Gate
- Approach Tyko Brigit at reception.
You make your way back to the Government Center, passing through the open doorway. There seems to be fewer people inside at the moment, the slow end of the day. Walking towards the reception desk, you see Tyko with his back to you, speaking on a holo-call.
As you get closer, you notice he is giving a class of sorts, as he is narrating while showing how to fold the faux-paper into what looks like a winged creature of some kind. You are unsure how many people he is speaking with, but from what you overheard in the Ruins, there's at least a few Gaule watching in.
You recall from your earlier visit here, that his holo-screen is directly behind him, as he sits now with his back to you. From your position, you have no angle to see it, but have a funny feeling that those on the call probably have a background view of his whole holo-screen. You edge around the circular desk to confirm your suspicions.
- Investigate the holo-call.
As you slowly move around the large desk, you see that Tyko is immersed in teaching his origami class and takes no notice of you. You can now see the external camera and projector he is using for the lesson, with the angle being directly behind the holo-screen. Besides Tyko's body, anyone on the call has an unobstructed view of his entire work space, including the holo-screen.
You spend a few moments watching him, and though he moves several times, it is mainly to show the origami piece at better angles, rather than anything suspicious. While the set-up is possibly a security risk, so far you don't see any reason to believe Tyko is purposely aware of any of it.
You hear a ping notification from the holo-screen and you see a message pop up. Tyko immediately pulls back and swivels around to check on it. In that moment, anyone with quick eyes or more importantly, recording the holo-call, has a clean shot of his screen and the message that was received. He spots you now, somewhat startled that you're there.
Tyko Brigit: Oh, hello again. Sorry, I was in the middle of my origami class, didn't see you waiting. Can I help you with something?
- Ask to see Agent Cruise.
You smile and ask Tyko if you can go see Agent Cruise in the conference room. He calls for Alf Minerva again, who comes over to the desk. He leads you down the same corridor as before, heading towards the conference room in the back. Once you are alone, Alf slows his pace and turns to you.
Alf Minerva: I guess you found the private "party" in the Ruins. Are you going to shut it down?
Me: Not up to me, is it? Agent Cruise will decide for himself. I didn't see a problem with it and I'll tell him that.
Alf Minerva: Yeah, thanks for that. I guess you're right, would be shame if he does shut it down, especially when there's no need. Nah, Cruise is a good guy, he won't do it, I hope.
Me: Don't worry, I'll leave your name out of my report, if that helps.
Alf Minerva: Err… yeah, that would be great, wouldn't want everyone to know it was me that ruined their fun. Hopefully Agent Cruise will just let it slide.
Either choice continues:
You see Alf shaking his head slightly, and continues down the corridor.
- Ask about Tyko's classes.
Continuing your conversation, you ask Alf about the origami classes you just saw and how long they've been going on for.
Alf Minerva: Tyko's classes? Oh, well he's been making them things for a while now, ever since he got hold of the faux-paper. Started gathering a crowd asking for lessons, but that would have been a security issue. That's when it was decided he should do classes through a group holo-call instead. Wait, let me think, he must have started around four or five tenspans ago, usually does them at the end of his shift.
- "Anything unusual about the holo-calls?"
Me: Anything unusual about the holo-calls?
Alf Minerva: Nothing strange, Tyko manages to handle it just fine, he doesn't have much work at this time anyways. A few messages he has to forward on, he doesn't even stop his call for those, just swivels in his silly circle desk, taps away, then turns back. Those origami are quite popular though, not just with kids and Agent Cruise. Everyone loves them, Gaule and Consortium alike, I think he likes bringing people together like that.
You see him smile at that, happy that these little models are somehow connecting people. Seems like he doesn't find this suspicious at all, but this new information feels oddly contrived.
- Go see Agent Cruise.
Passing through the final corridor, you go through all the information in your mind, putting it all together. As you reach the conference room, Alf knocks on the door and peaks inside, stating your arrival. You hear a response to let you in, and he moves to the side and indicates for you to enter.
You walk inside the conference room and see Ethan Cruise pacing between the large holo-screens. He stops as you enter, and before you can take a seat, he eagerly asks.
Ethan Cruise: Back already?! What did you find out?
You take a seat and start to go through what you have found out. Starting with the Ruins, you share that it is not the source of the information exchange, but in fact, just a place for people to get away from all the scrutiny and strain. You didn't see any reason for concern.
You continue with your guess for the leak, implying it may be totally accidental rather than malicious intent to sell Consortium secrets. His confused look leads you to go on with your enquiries, asking him if the troop and ship itinerary was sent out internally within the Government Center.
Ethan Cruise: Well obviously yes, all out-going messages go through reception for entry, as well as being sent to the Port and the assigned ship Captains. What are you saying? The leak is from here?
You explain you just caught Tyko giving a lesson for his origami enthusiasts, unfortunately this also happens to be at the same desk where these messages are being sent. You believe that a participant in these classes has been copying the data from his holo-screen behind him.
Ethan Cruise: But how is the information getting out? It is not transmitted, we would have caught that on the Mesh.
Me: Not positive, but there are some strange coincidences.
Me:
Either choice continues:
You explain that down at the Port you noticed several people holding pieces of Tyko's origami models, not just children, but adults.
Ethan Cruise: Didn't realize they were that popular. But, we scan everything anyway, even if it is the origami, how would we miss it?
Me: Have you ever unfolded the origami? Fully opened it up and then scanned the paper?
To prove your point, you go up to the selection of models he has and pick one up.
Ethan Cruise: What are you doing?
You show him what looks to be a cat or something similar, and unfold it, flattening it out.
Me: Try scanning now.
You see his shock melt away to realization, with a little embarrassment mixed in. He grabs hold of one of his scanners, and starts to go over the flattened sheet of paper. Right in the center, amongst the half-finished sketching, you see a small but legible table appear under the infrared scope, showing details of ship deployments to Cape Verde Stronghold.
He slaps his head with the palm of his hand in exasperation. He starts to unfold all the origami he had kept on his desk, and with each one, he finds more and more hidden messages, only visible using his infrared scanners.
Ethan Cruise: I can't believe this! It was under our noses this entire time. We will put a stop to this at once.
Me: Wait, don't stop this. You can use it instead.
You explain to the shocked agent how only you two know of this at the moment. Rather than breaking this elaborate scheme up, he should possibly exploit it to plant false intelligence. You continue that with only a few subtle changes, the Consortium can both close off the actual leak, but also take advantage of it to spread mis-information.
Ethan Cruise: Yes, yes that's a great point. We can use this, might be just enough to cover the initial lapse in security. I will still need to report this to my superiors, their decision to make, but I will include your suggestion on this.
Me:
Either choice continues:
You see him take a deep breath, sensing the relief flowing through his body. He takes a paused look at the origami on his desk, each careful fold mirroring the delicate nature of this case. He turns back to you.
Ethan Cruise: Thank you <name> for all your help, you have the Consortium's and my utmost appreciation! I'm transferring you a reward for your impressive investigation work. I will let my bosses know of what you've done to help us! Please, enjoy the rest of your time here on the station, maybe go visit the Ruins again?
He smiles at you, and looks down at his hand. He taps on his wrist screen, and you see a notification on your CORETECHS of a credit transfer. You say your goodbyes to Agent Cruise and make your way out.
Mission success
You have received 550.00 credits.
Mission success
You have completed the "The Paper Trail" mission.
Placing the final bits of information together, you're able to see a link to the Gaule for this. Maybe they would be willing to compensate you for this knowledge, possibly even more than Agent Cruise.
You take a seat and start to go through the steps to your investigation. Starting with the Ruins, you share that it is not the source of the information exchange, but in fact, just a place for the people on this station to get away from all the scrutiny and strain. You didn't see any reason for concern.
Ethan Cruise: Ok, I'll keep that under advisement, please go on.
You continue and go through your short visit with the Gaule cultural attaché. You explain that nothing was found out, just a quick conversation about art.
Ethan Cruise: Well I didn't expect you to get anything from Sophie, she's a tough one. Anything else?
You go on with your report, stating you've spoken to security staff, even analyzed drone footage at the Port, but found no concerns. Just confirmation of the already impressive surveillance systems.
Ethan Cruise: You found nothing?! How is that smogging information getting out!
You see him jump up, obviously irritated, and continue his pacing between the holo-boards.
Ethan Cruise: If we couldn't find anything, with all our resources, why would you be able to do any better. Anyways <name>, thanks for your time, if you see anything suspicious during your stay on the Jump Gate, come see me immediately. Alf will show you out.
You see the guard enter and wait by the doorway to escort you back to the reception.
- Follow the guard.
The guard walks you back to the reception and leaves you to go back to his post. On your way out, you pass by Tyko and have another look at his origami.
You see a selection of them perched on top of the desk, looking like some strange paper herd of animals. You spot several winged shapes, different types of ancient birds it would seem, with a few other ones resembling creatures of the fabled seas of old earth.
Tyko sees you passing by and gives you a smile. He picks up one of the pieces and hands it to you.
Tyko Brigit: You seem to really like the origami. Here, take this one, it is called a whale, a sea creature of monstrous size.
You turn it over in your hand, and see the intricate crafting that went into this. Delicate fins and a tiny tail, with a wide body. The paper itself seems to be from a discarded attempt at a painting, as you see careful brush strokes all over the folded piece of paper.
You say your thanks to Tyko and walk out the Government Center.
Go to the Gaule Embassy.
Next area: Gaule Embassy, YZ Ceti Jump Gate
- Divulge your findings to the Gaule.
You enter the Gaule Embassy and besides the usual visitors, you see in the same corner another art class in progress. This time it looks to be a little more patriotic in nature, as you see the focus of the group to be an ornate table, with a blaster, a paint brush, and a book placed on top. A draped Gaule flag, deep red and shining, in the background.
You move on from the group busy sketching away on their paper and turn to see Sophie Loiseau smiling at you. She walks towards you.
Sophie Loiseau: Hello again <name>, we thought you might stop by. How was your report to Agent Cruise?
- "Nothing to report, well I "told" him I found nothing that is."
- "You seem to know everything going on around here."
Me: You seem to know everything going on around here, why don't you tell me.
Sophie Loiseau: My little birds tell me that Agent Cruise isn't in the best of moods. Funny, as I thought your report might cheer him up.
Me:
Either choice continues:
You start twirling the whale origami piece, carefully looking at it and taking quick glances at Sophie every so often. You wink and hand it to her.
Me: I didn't "find" anything worth reporting. These exquisite little things Tyko makes? Not worth the agent's time I would say. I hear these origami are very therapeutic, their "healing powers" are felt across the star systems, it seems.
You see Sophie give you a warm smile, but her narrowed golden eyes confirming she understands your implications.
Sophie Loiseau: It seems <name> that you have done us a favor. We reward those who have helped us, especially ones who do it subtly. Please take this as a token of our appreciation. I hope to see you again soon.
Mission success
You have received 500.00 credits.
She returns your wink and turns away, clutching the origami piece you gave her. You make your way out the Embassy, thinking that a drink at the Ruins might be a good place to celebrate.
Mission success
You have completed the "The Paper Trail" mission.
Notes
- "Ethan Cruise" is a reference to the (somewhat short) actor Tom Cruise, who portrays IMF Agent Ethan Hunt in the Mission: Impossible film series.
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