Description
Run maintenance on training weapons.
Start: Side Jobs, Ross 154 Jump Gate
Introduction
You have a job: Weapons Hot, accepted at Ross 154 Jump Gate in the Ross 154 system.
Proceed to the Stadium (Decommissioned Area) on the Ross 154 Jump Gate.
Next area: Decommissioned Area, Ross 154 Jump Gate
- Enter the training area.
You make your way through the stadium, noting the various events being advertised in loud, neon colors in augmented reality via your CORETECHS. You reach the military partition and are allowed access as, apparently, your clearance was automatically updated upon your acceptance of the contract.
A soldier points you in the direction of the weapons training area. It is a Spartan and severe section, quiet as training is not currently in session. Three groups of weapons have been laid out.
- Load and fire the special ordnance on the first set of weapons.
(Stamina check)
Failure
The special maintenance ammunition proves quite complicated, you can't seem to figure out how to load it into this group of weapons.
Success
With the special maintenance ammunition finally loaded into the first group of weapons, a set of tactical shotguns, you fire the guns into special gel based targets. The targets appear to be simply a safety precaution however, as the ordnance burns up as it leaves each gun you fire, leaving them with cleaner barrels.
- Load and fire the special ordnance on the second set of weapons.
(Stamina check)
Failure
The special maintenance ammunition proves quite complicated, you can't seem to figure out how to load it into this group of weapons.
Success
With the special maintenance ammunition finally loaded into the second group of weapons, a set of sniper rifles, you fire the guns into special gel based targets. The targets appear to be simply a safety precaution however, as the ordnance burns up as it leaves each gun you fire, leaving them with cleaner barrels.
- Load and fire the special ordnance on the second [sic] set of weapons.
(Stamina check)
Failure
The special maintenance ammunition proves quite complicated, you can't seem to figure out how to load it into this group of weapons.
Success
With the special maintenance ammunition finally loaded into the third group of weapons, a set of short barrel blaster rifles, you fire the guns into special gel based targets. The targets appear to be simply a safety precaution however, as the ordnance burns up as it leaves each gun you fire, leaving them with cleaner barrels.
The instant the third set of weapons is clean, a notification pings on your CORETECHS, informing you of an incoming credits transfer. Adding to the high level of evident efficiency, you notice a guard immediately ready to escort you off the premises.
Congratulations!
You have completed the 'Weapons Hot' job.
You have received 61.00 credits.
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